It depends on the game. RPG's don't always use text only.

Sent from my iPhone

> On Apr 18, 2016, at 10:21 AM, Charles Rivard <[email protected]> wrote:
> 
> To my way of thinking, the more platforms a game is available on, the better. 
>  I'm not sure where you're coming up with the fact that the games are from 
> the days of DOS, other than the fact that they use text, which is what an RPG 
> uses, right?  If that is so, then a game from the days of DOS isn't such a 
> bad idea, seeing as this is what you want.
> 
> 
> 
> 
> If you think you're finished, you! really! are! finished!!
> -----Original Message----- From: dark
> Sent: Monday, April 18, 2016 11:04 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] why i build the games the way I do
> 
> I agree.
> 
> Alsoo as I said, building an rpg doesn't take as long as you would think,
> heck most of the mechanics as I've said are basic dice ones.
> 
> 
> I also suspect an rpg would necessarily sell more copies sinse it is a type
> of game not available elsewherein the community, while we have a huge amount
> of traditional and word games, plus of course, rpgs are far more open to
> expanttion, not to mention being far more likely to be bought by the sighted
> public (nano empire and a dark room both did hugely well).
> 
> I do like what's been done thus far, but I m finding it a little frustrating
> that we're still seeing roughly the same amount of complexity from dedicated
> developers of games intended for blind people we were seeing ten years ago,
> or heck back to the dos days.
> 
> All the best,
> 
> Dark.
> 
> 
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