Hmmm, Charlse, my point wasn't about platforms, it was that we've been
seeing the same sorts of games again and again on different platforms, even
though technology has supposedly improved.
All the best,
Dark.
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] why i build the games the way I do
To my way of thinking, the more platforms a game is available on, the
better. I'm not sure where you're coming up with the fact that the games
are from the days of DOS, other than the fact that they use text, which is
what an RPG uses, right? If that is so, then a game from the days of DOS
isn't such a bad idea, seeing as this is what you want.
If you think you're finished, you! really! are! finished!!
-----Original Message-----
From: dark
Sent: Monday, April 18, 2016 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] why i build the games the way I do
I agree.
Alsoo as I said, building an rpg doesn't take as long as you would think,
heck most of the mechanics as I've said are basic dice ones.
I also suspect an rpg would necessarily sell more copies sinse it is a
type
of game not available elsewherein the community, while we have a huge
amount
of traditional and word games, plus of course, rpgs are far more open to
expanttion, not to mention being far more likely to be bought by the
sighted
public (nano empire and a dark room both did hugely well).
I do like what's been done thus far, but I m finding it a little
frustrating
that we're still seeing roughly the same amount of complexity from
dedicated
developers of games intended for blind people we were seeing ten years
ago,
or heck back to the dos days.
All the best,
Dark.
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