Hi,
I'd make them 2 games. I'd rather throw dice, than answer
questions.
Sent from a BrailleNote
----- Original Message -----
From: Marty Schultz <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Thu, 31 Mar 2016 19:52:23 -0400
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
Thanks for all your input. I will send your comments around to
the
testers, and get their feedback, and implement those ideas. I
haven't
done much with breakout or hopper recently, since I'm building
pool /
billiards.
I've been getting several requests for both snakes and ladders,
and for
more trivia games.
There are already slews of trivia games that are accessible, and
I
imagine snakes and ladders would get boring quickly.
So, I was thinking of combining those two together, but I have
no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and
ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by
having
another option to test arithmetic, or spelling.
Any thoughts?
On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games
from Kidfriendly software to write up for audiogames.net, often
paying for the coins and other upgrades when the game appealed to
me personally.
Barnyard was one that surprised me for the idea of the game and
how much random fun sliding around looking for animals was,
especially in the matching, indeed I like the fact that the game
uses the touch screen so uniquely.
I actually introduced my Fiance to the game today, sinse as an
animal lover and because she's getting used to the hole touch
screen concept on her Iphone, I thought it might appeal, and she
really rather enjoyed it (indeed she got far more addicted than I
expected and spent half an hour trying to beat her previous high
score).
Her first comment however (which I promised to pass on), was
"why are there no dogs or cats?" As a lover of both she was quite
disappointed, and in fairness I can see her point sinse while
it's very cool to have Sea lions, Dolphins and rattle snakes on a
farm, not to mention loons (good company for me), it would be
rather logical to have a farm dog or cat :d.
I also did have a couple of thoughts myself.
Firstly, sinse the game employs time limits, it might be nice if
we could make the information spoken more concise, and thus be
more able to get higher scores. So instead of hearing "bullfrog
to the north west" have a setting to just hear "bullfrog,
northwest" or maybe even "bullfrog n w"
Secondly, I wonder why some aspects of the game which are
controlled in settings have not been used to create different
various types of game to play?
For example, instead of having the player choose how many
animals, have games with increasing numbers of animals, eg, 3
minutes 5 animals, 3 minutes 6 animals.
It might also be fun to have games that alter the number of
animals while playing, so that players have to more quickly make
judgements on the fly and cannot prepare for new sorts of animals
turning up. So for example have a game that starts with four
types of animals, and then add another kind after a predetermined
time, say 2 minutes, then another kind after another two minutes
and so on until the player messes up.
Likewise, I rather wondered why both the size of animals and the
spoken instructions were not factors used to create harder games
to challenge the player, as opposed to be alterable in settings.
Personally I'd much rather myself have the option to get higher
scores on different modes of play than to have the same modes of
play but need to alter a setting, sinse it creates more variation
in the game and gives me more options when I start, not to
mention making the game progressive by giving harder levels so
that I can advance to the next hardest category when the previous
one becomes too easy (I really like the setup in Hopper and Pong
for this).
I've actually thought the same in breakout, that the speed of
the ball and whether the paddle grows when it hits the back wall
should be factors that alter in different levels, however
Blindfold Barnyard, sinse it is based on managing increasing
levels of more complex circumstances would be a really nice game
to play around with in this way.
INdeed, speaking of complexity, there could be some rather fun
ways to expand the game.
Firstly, at the present moment there is no reason why a player
cannot simply keep clearing one fence of a given animal type and
accumulate more and more score on another fence. I was thinking
therefore of inserting a factor which forced players to keep
evolving which fence they stuck animals too.
What I was thinking is that at various intervals, a player could
hear a wind sound and be told "wind from the north" (or whichever
direction). At this point, if a player didn't immediately move
all animals on that fence to the barn, the fence would be blown
down, all the animals run away and she/he would lose them. This
would be complicated by the fact that the wind could blow at
random intervals, and at any time, meaning higher scores were far
more difficult.
Another thought I had which may be used either instead of, or as
well as the wind idea, is the idea of animal feed to earn bonus
points.
The basic idea would be to again give players another factor to
manage according to which fence which animal got hitched to. the
idea is that at times (or on specific levels), players would hear
a truck sound and would be announced "insert animal name food at
insert direction fence", eg "Canary food at east fence"
For the next short while, say several seconds, players would get
extra points for hitching animals of that type to the specific
fence, say double points. of course, the problem would be that
if that fence was full, or if the player already had a collection
of the given animal on another fence, then it would be time for a
value judgement.
just some thoughts. As I said, my fiance and I really rather
enjoyed Blindfold Barnyard, a very unique principel for a game
and look forward to seeing any other newly designed games from
Kidfriendly software (I'm planning to try out my fiance with
Hopper next).
All the best,
dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management
of the list,
please send E-mail to [email protected].
--
*Marty Schultz*
[email protected]
<mailto:[email protected]
-----------------------------------------------------------------
-------
Blindfold Racer - free iPhone/iPad app where you drive with your
ears,
not your eyes www.BlindfoldRacer.com
<http://www.BlindfoldRacer.com
Learn about how we built it for blind & visually impaired kids,
teens &
adults as a STEM project.
Follow the blog: BlindfoldGames.org <https://blindfoldgames.org
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of
the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].