Hi.
Trivial pursuit or some other board game varient could be fun, though I
don't know about finding questions, actually having a submission option for
trivia questions might be good.
There used to be a rather cool online game called jungle hunt which
combined a board game and dice rolling, with questions on trivia and little
minigames such as rock paper scissors, higher lower, spinning a roulette
wheel or guess the number. That was actually pretty cool, and something
like that might be rather fun, especially if there were some interesting
board sounds and different themes.
Actually I've always rather liked the idea of the console party games like
Mario Party on the nintendo which have a board game combined with random
minigames, trivia questions, fruite machines and such and are played with
friends, sinse randomness of little challenges means you don't always know
what you'd get, plus there is the random fun of playing with others and
getting little cards like switching the amount of stars you have with
another player or something else random. If you were looking into
multiplayer that would be pretty cool.
As to accessible trivia games, there actually aren't as many as you'd think.
Trivia crack used to work well, though recently they've gone into this hole
weerd trading card thing which I don't really get and which doesn't seem so
accessible, which is why I've not done a page on audiogames.net. Jim Kitchin
had a great trivia engine which people could submit games for for windows,
and of course there is freerice.com, which is good in so many ways, not the
least because of what it generates in terms of helping to ease world hunger.
Btw, just tried Blindfold pinball last night. Very cool, I love all the
different sounds and such and look forward to seeing more machines, it's
also nice to play with separate flippers, reminds me of the old pinball
dreams and pinball fantasies games on the Amigar.
The only thing I would suggest would be instead of changing the soundscape
and machine layout and type separately, it might be nice if different
machine soundscapes had different layouts, say for example there was a space
themed machine where you had one huge bonus point deathstar style space
station at the top, and needed to hit it fairly exactly in the center, or
maybe an animals one with different square pens made of of bumpers to
represent different zoo or farmyard enclosures that you had to get the ball
in.
I would also suggest you consider changing some of the basic in game sounds
such as the ball firing and drain sounds to represent different machines,
eg, I recall an old starwars themed table my brother used to play in an
arcade that began with the lightsaber activation sound when you fired the
ball, and had darth vader taunting you when you lost it.
All the best,
Dark.
----- Original Message -----
From: "Marty Schultz" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
Thanks for all your input. I will send your comments around to the
testers, and get their feedback, and implement those ideas. I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I imagine
snakes and ladders would get boring quickly.
So, I was thinking of combining those two together, but I have no idea if
that would be fun.
The idea would be that you could only move ahead in snakes and ladders if
you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?
On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from
Kidfriendly software to write up for audiogames.net, often paying for the
coins and other upgrades when the game appealed to me personally.
Barnyard was one that surprised me for the idea of the game and how much
random fun sliding around looking for animals was, especially in the
matching, indeed I like the fact that the game uses the touch screen so
uniquely.
I actually introduced my Fiance to the game today, sinse as an animal
lover and because she's getting used to the hole touch screen concept on
her Iphone, I thought it might appeal, and she really rather enjoyed it
(indeed she got far more addicted than I expected and spent half an hour
trying to beat her previous high score).
Her first comment however (which I promised to pass on), was "why are
there no dogs or cats?" As a lover of both she was quite disappointed,
and in fairness I can see her point sinse while it's very cool to have
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons
(good company for me), it would be rather logical to have a farm dog or
cat :d.
I also did have a couple of thoughts myself.
Firstly, sinse the game employs time limits, it might be nice if we could
make the information spoken more concise, and thus be more able to get
higher scores. So instead of hearing "bullfrog to the north west" have a
setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
Secondly, I wonder why some aspects of the game which are controlled in
settings have not been used to create different various types of game to
play?
For example, instead of having the player choose how many animals, have
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3
minutes 6 animals.
It might also be fun to have games that alter the number of animals while
playing, so that players have to more quickly make judgements on the fly
and cannot prepare for new sorts of animals turning up. So for example
have a game that starts with four types of animals, and then add another
kind after a predetermined time, say 2 minutes, then another kind after
another two minutes and so on until the player messes up.
Likewise, I rather wondered why both the size of animals and the spoken
instructions were not factors used to create harder games to challenge
the player, as opposed to be alterable in settings. Personally I'd much
rather myself have the option to get higher scores on different modes of
play than to have the same modes of play but need to alter a setting,
sinse it creates more variation in the game and gives me more options
when I start, not to mention making the game progressive by giving harder
levels so that I can advance to the next hardest category when the
previous one becomes too easy (I really like the setup in Hopper and Pong
for this).
I've actually thought the same in breakout, that the speed of the ball
and whether the paddle grows when it hits the back wall should be factors
that alter in different levels, however Blindfold Barnyard, sinse it is
based on managing increasing levels of more complex circumstances would
be a really nice game to play around with in this way.
INdeed, speaking of complexity, there could be some rather fun ways to
expand the game.
Firstly, at the present moment there is no reason why a player cannot
simply keep clearing one fence of a given animal type and accumulate more
and more score on another fence. I was thinking therefore of inserting a
factor which forced players to keep evolving which fence they stuck
animals too.
What I was thinking is that at various intervals, a player could hear a
wind sound and be told "wind from the north" (or whichever direction). At
this point, if a player didn't immediately move all animals on that fence
to the barn, the fence would be blown down, all the animals run away and
she/he would lose them. This would be complicated by the fact that the
wind could blow at random intervals, and at any time, meaning higher
scores were far more difficult.
Another thought I had which may be used either instead of, or as well as
the wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to manage
according to which fence which animal got hitched to. the idea is that at
times (or on specific levels), players would hear a truck sound and would
be announced "insert animal name food at insert direction fence", eg
"Canary food at east fence"
For the next short while, say several seconds, players would get extra
points for hitching animals of that type to the specific fence, say
double points. of course, the problem would be that if that fence was
full, or if the player already had a collection of the given animal on
another fence, then it would be time for a value judgement.
just some thoughts. As I said, my fiance and I really rather enjoyed
Blindfold Barnyard, a very unique principel for a game and look forward
to seeing any other newly designed games from Kidfriendly software (I'm
planning to try out my fiance with Hopper next).
All the best,
dark.
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*Marty Schultz*
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Learn about how we built it for blind & visually impaired kids, teens &
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