I don't know what you think about this idea, but one thing that has been 
lacking so far, is an accessible monopoly game for the iPhone.

Simon


----- Original Message ----- 
From: "Marty Schultz" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
> Well as I said I've been playing through several of the games from 
> Kidfriendly software to write up for audiogames.net, often paying for the 
> coins and other upgrades when the game appealed to me personally.
>
> Barnyard was one that surprised me for the idea of the game and how much 
> random fun sliding around looking for animals was, especially in the 
> matching, indeed I like the fact that the game uses the touch screen so 
> uniquely.
>
> I actually introduced my Fiance to the game today, sinse as an animal 
> lover and because she's getting used to the hole touch screen concept on 
> her Iphone, I thought it might appeal, and she really rather enjoyed it 
> (indeed she got far more addicted than I expected and spent half an hour 
> trying to beat her previous high score).
>
> Her first comment however (which I promised to pass on), was "why are 
> there no dogs or cats?" As a lover of both she was quite disappointed, and 
> in fairness I can see her point sinse while it's very cool to have Sea 
> lions, Dolphins and rattle snakes on a farm, not to mention loons (good 
> company for me), it would be rather logical to have a farm dog or cat :d.
>
> I also did have a couple of thoughts myself.
>
> Firstly, sinse the game employs time limits, it might be nice if we could 
> make the information spoken more concise, and thus be more able to get 
> higher scores. So instead of hearing "bullfrog to the north west"  have a 
> setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
>
> Secondly,  I wonder why some aspects of the game which are controlled in 
> settings have not been used to create different various types of game to 
> play?
>
> For example, instead of having the player choose how many animals, have 
> games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
> minutes 6 animals.
>
> It might also be fun to have games that alter the number of animals while 
> playing, so that players have to more quickly make judgements on the fly 
> and cannot prepare for new sorts of animals turning up. So for example 
> have a game that starts with four types of animals, and then add another 
> kind after a predetermined time, say 2 minutes, then another kind after 
> another two minutes and so on until the player messes up.
>
>
> Likewise, I rather wondered why both the size of animals and the spoken 
> instructions were not factors used to create harder games to challenge the 
> player, as opposed to be alterable in settings. Personally I'd much rather 
> myself have the option to get higher scores on different modes of play 
> than to have the same modes of play but need to alter a setting, sinse it 
> creates more variation in the game and gives me more options when I start, 
> not to mention making the game progressive by giving harder levels so that 
> I can advance to the next hardest category when the previous one becomes 
> too easy (I really like the setup in Hopper and Pong for this).
>
> I've actually thought the same in breakout, that the speed of the ball and 
> whether the paddle grows when it hits the back wall should be factors that 
> alter in different levels, however Blindfold Barnyard, sinse it is based 
> on managing increasing levels of more complex circumstances would be a 
> really nice game to play around with in this way.
>
> INdeed, speaking of complexity,  there could be some rather fun ways to 
> expand the game.
>
> Firstly, at the present moment there is no reason why a player cannot 
> simply keep clearing one fence of a given animal type and accumulate more 
> and more score on another fence. I was thinking therefore of inserting a 
> factor which forced players to keep evolving which fence they stuck 
> animals too.
>
> What I was thinking is that at various intervals, a player could  hear a 
> wind sound and be told "wind from the north" (or whichever direction). At 
> this point, if a player didn't immediately move all animals on that fence 
> to the barn, the fence would be blown down, all the animals run away and 
> she/he would lose them. This would be complicated by the fact that the 
> wind could blow at random intervals, and at any time, meaning higher 
> scores were far more difficult.
>
>
> Another thought I had which may be used either instead of, or as well as 
> the wind idea, is the idea of animal feed to earn bonus points.
> The basic idea would be to again give players another factor to manage 
> according to which fence which animal got hitched to. the idea is that at 
> times (or on specific levels), players would hear a truck sound and would 
> be announced "insert animal name food at insert direction fence", eg 
> "Canary food at east fence"
>
> For the next short while, say several seconds, players would get extra 
> points for hitching animals of that type to the specific fence, say double 
> points. of course, the problem would be that if that fence was full, or if 
> the player already had a collection of the given animal on another fence, 
> then it would be time for a value judgement.
>
> just some thoughts. As I said, my fiance and I really rather enjoyed 
> Blindfold Barnyard, a very unique principel for a game and look forward to 
> seeing any other newly designed games from Kidfriendly software (I'm 
> planning to try out my fiance with Hopper next).
>
> All the best,
>
> dark.
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>

-- 
*Marty Schultz*
[email protected] <mailto:[email protected]>
------------------------------------------------------------------------
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not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>

Learn about how we built it for blind & visually impaired kids, teens &
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Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
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