I don't know what you think about this idea, but one thing that has been lacking so far, is an accessible monopoly game for the iPhone.
Simon ----- Original Message ----- From: "Marty Schultz" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, April 01, 2016 12:52 AM Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts Thanks for all your input. I will send your comments around to the testers, and get their feedback, and implement those ideas. I haven't done much with breakout or hopper recently, since I'm building pool / billiards. I've been getting several requests for both snakes and ladders, and for more trivia games. There are already slews of trivia games that are accessible, and I imagine snakes and ladders would get boring quickly. So, I was thinking of combining those two together, but I have no idea if that would be fun. The idea would be that you could only move ahead in snakes and ladders if you answered the trivia question correctly. I could also make variants of the game more child educational by having another option to test arithmetic, or spelling. Any thoughts? On 3/31/2016 7:21 PM, dark wrote: > Well as I said I've been playing through several of the games from > Kidfriendly software to write up for audiogames.net, often paying for the > coins and other upgrades when the game appealed to me personally. > > Barnyard was one that surprised me for the idea of the game and how much > random fun sliding around looking for animals was, especially in the > matching, indeed I like the fact that the game uses the touch screen so > uniquely. > > I actually introduced my Fiance to the game today, sinse as an animal > lover and because she's getting used to the hole touch screen concept on > her Iphone, I thought it might appeal, and she really rather enjoyed it > (indeed she got far more addicted than I expected and spent half an hour > trying to beat her previous high score). > > Her first comment however (which I promised to pass on), was "why are > there no dogs or cats?" As a lover of both she was quite disappointed, and > in fairness I can see her point sinse while it's very cool to have Sea > lions, Dolphins and rattle snakes on a farm, not to mention loons (good > company for me), it would be rather logical to have a farm dog or cat :d. > > I also did have a couple of thoughts myself. > > Firstly, sinse the game employs time limits, it might be nice if we could > make the information spoken more concise, and thus be more able to get > higher scores. So instead of hearing "bullfrog to the north west" have a > setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w" > > Secondly, I wonder why some aspects of the game which are controlled in > settings have not been used to create different various types of game to > play? > > For example, instead of having the player choose how many animals, have > games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 > minutes 6 animals. > > It might also be fun to have games that alter the number of animals while > playing, so that players have to more quickly make judgements on the fly > and cannot prepare for new sorts of animals turning up. So for example > have a game that starts with four types of animals, and then add another > kind after a predetermined time, say 2 minutes, then another kind after > another two minutes and so on until the player messes up. > > > Likewise, I rather wondered why both the size of animals and the spoken > instructions were not factors used to create harder games to challenge the > player, as opposed to be alterable in settings. Personally I'd much rather > myself have the option to get higher scores on different modes of play > than to have the same modes of play but need to alter a setting, sinse it > creates more variation in the game and gives me more options when I start, > not to mention making the game progressive by giving harder levels so that > I can advance to the next hardest category when the previous one becomes > too easy (I really like the setup in Hopper and Pong for this). > > I've actually thought the same in breakout, that the speed of the ball and > whether the paddle grows when it hits the back wall should be factors that > alter in different levels, however Blindfold Barnyard, sinse it is based > on managing increasing levels of more complex circumstances would be a > really nice game to play around with in this way. > > INdeed, speaking of complexity, there could be some rather fun ways to > expand the game. > > Firstly, at the present moment there is no reason why a player cannot > simply keep clearing one fence of a given animal type and accumulate more > and more score on another fence. I was thinking therefore of inserting a > factor which forced players to keep evolving which fence they stuck > animals too. > > What I was thinking is that at various intervals, a player could hear a > wind sound and be told "wind from the north" (or whichever direction). At > this point, if a player didn't immediately move all animals on that fence > to the barn, the fence would be blown down, all the animals run away and > she/he would lose them. This would be complicated by the fact that the > wind could blow at random intervals, and at any time, meaning higher > scores were far more difficult. > > > Another thought I had which may be used either instead of, or as well as > the wind idea, is the idea of animal feed to earn bonus points. > The basic idea would be to again give players another factor to manage > according to which fence which animal got hitched to. the idea is that at > times (or on specific levels), players would hear a truck sound and would > be announced "insert animal name food at insert direction fence", eg > "Canary food at east fence" > > For the next short while, say several seconds, players would get extra > points for hitching animals of that type to the specific fence, say double > points. of course, the problem would be that if that fence was full, or if > the player already had a collection of the given animal on another fence, > then it would be time for a value judgement. > > just some thoughts. As I said, my fiance and I really rather enjoyed > Blindfold Barnyard, a very unique principel for a game and look forward to > seeing any other newly designed games from Kidfriendly software (I'm > planning to try out my fiance with Hopper next). > > All the best, > > dark. > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > -- *Marty Schultz* [email protected] <mailto:[email protected]> ------------------------------------------------------------------------ Blindfold Racer - free iPhone/iPad app where you drive with your ears, not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com> Learn about how we built it for blind & visually impaired kids, teens & adults as a STEM project. 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