Yep, I got as far as cities, but had to wait for some player to come online
just to ... get badges or something, so nah, I hate having to wait on
things to be done just so I come progress.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 4:17 AM, dark <[email protected]> wrote:

> I really liked the initial setup with Avalon, the newbie schools, city and
> history, plus probably the best written enviornment I've seen in any mud,
> but then I just got stuck.
> Once I tried starting as a bard and people just said "train this that and
> the other" and there weren't any quests or things to do, just sit and type
> train over and over and over again, heck, I had no idea what I was even
> supposed to be training for.
> On another occasion I tried out the different professions, with the try
> out command or whatever, but just got dumped a bunch of skills with no idea
> how to go forward with anything or what each was about.  I did try out mage
> and killed something and etermined mage wasn't for me because of the heavy
> preparation, but I didn't really know where or what else to do skills wise,
> indeed some quests with each profession would've really helped.
>
> Ironically the help didn't help since it went on so long about how much
> there was to do in avalon, there was actually nothing to do.
>
> Everything seemed so dependent upon interacting with others, there was no
> way to really start to do it or explore on your own, or even get feeling
> for really what the heck the game was about.
>
> If the game had been more like the newbie school with quests and history
> and such that would've rocked, and i suspect there is a fantastic game in
> there, it just seems very very hard to get into once your past the newbie
> school.
>
> all the best,
>
> Dark.
>
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