That's exactly what I plan to do Shaun.  In fact I hope a maximum of ten 
commands are needed to make simple games.

Cheers,

gamehawk


>From: shaun everiss <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list <[email protected]>
>To: Gamers Discussion list <[email protected]>
>Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>Date: Wed, 07 Feb 2007 11:33:31 +1300
>
>Hi gamehork.
>I'd prefur you keep it simple.
>ie you create rooms like in audiogame maker.
>You could do it via a text paser so long as the language you make was easy 
>enough for all to understand.
>At 08:24 a.m. 7/02/2007, you wrote:
> >Hello all,
> >
> >I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
> >audio games (making and playing them).  I've developed a small adventure
> >called Murder in Magenta:
> >
> >http://forum.audiogames.net/viewtopic.php?id=1095
> >
> >That's not why I'm here though.  I'm think about making a tool for audio
> >gamers to develop Choose-Your-Own-Adventure games without programming.
> >Before I do, there are two areas I want to pursue.  The first one 
>involves a
> >fledged out audio interface for creating the games, but it would be 
>harder
> >to do (I think for both me and the game creators).  I was thinking about
> >people using Notepad to author text files for individual rooms and 
>linking
> >it all up with another text file.  My program then could parse this and 
>you
> >could play the game.  This also would cut down on the size of games
> >produced.  Which idea do you guys like better?
> >
> >Cheers,
> >
> >gamehawk
> >
> >_________________________________________________________________
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> >
> >
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