Yep, I said "two examples" and Chillingham was the other I was thinking of. (Imho Grizly gulch is a bit too heavy on the gunfights to count as an adventure game in this sense). However sinse the game is only available on Cd, and isn't free, I wasn't sure if providing a link as an example would be too helpful.
In case I was wrong (there is a very extensive audio review of the game after all), behold the link: http://www.bavisoft.com/chillingham.htm Beware the Grue! Dark. ----- Original Message ----- From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, February 06, 2007 11:10 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > chillingham is also an audio adventure game by bavisoft. > > Josh > > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, February 06, 2007 4:46 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Hello Gamehawk, and welcome to the list. >> >> I believe I saw your topic on Audiogames.net (my handle there is Dark >> empathy). >> >> Either interface would be fine with me, however, I wonder if rather than >> the >> program reading text files (presumably with Sapi or similar), it could >> play >> sound files recorded in something like Wav, mp3 format. >> >> This way, interactive fiction games with sound effects, in effect >> interactive radio plays or acted stories with sound effects, could be >> created. >> >> It is true that currently, writing interactive fiction does require >> certain >> programming knolidge. However, in terms of availability, there are >> literally >> hundreds of interactive fiction games quite playable with screen readers >> (not to mention the Win frotz interpreter that will output Zcode games >> directly to Sapi), there are however very few fully audio adventure games >> in >> that sort of style (only two to my knolidge, and niether was particularly >> difficult). >> >> For something of this type see: >> >> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html >> >> I don't doubt that this would be harder to program, but I deffinately >> think >> it'd be worth it. >> >> Beware the Grue! >> >> Dark. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
