Yep, I said "two examples" and Chillingham was the other I was thinking of. 
(Imho Grizly gulch is a bit too heavy on the gunfights to count as an 
adventure game in this sense).
However sinse the game is only available on Cd, and isn't free, I wasn't 
sure if providing a link as an example would be too helpful.

In case I was wrong (there is a very extensive audio review of the game 
after all), behold the link:

http://www.bavisoft.com/chillingham.htm

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 06, 2007 11:10 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> chillingham is also an audio adventure game by bavisoft.
>
> Josh
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, February 06, 2007 4:46 PM
> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>
>
>> Hello Gamehawk, and welcome to the list.
>>
>> I believe I saw your topic on Audiogames.net (my handle there is Dark
>> empathy).
>>
>> Either interface would be fine with me, however, I wonder if rather than
>> the
>> program reading text files (presumably with Sapi or similar), it could
>> play
>> sound files recorded in something like Wav, mp3 format.
>>
>> This way, interactive fiction games with sound effects, in effect
>> interactive radio plays or acted stories with sound effects, could be
>> created.
>>
>> It is true that currently, writing interactive fiction does require
>> certain
>> programming knolidge. However, in terms of availability, there are
>> literally
>> hundreds of interactive fiction games quite playable with screen readers
>> (not to mention the Win frotz interpreter that will output Zcode games
>> directly to Sapi), there are however very few fully audio adventure games
>> in
>> that sort of style (only two to my knolidge, and niether was particularly
>> difficult).
>>
>> For something of this type see:
>>
>> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html
>>
>> I don't doubt that this would be harder to program, but I deffinately
>> think
>> it'd be worth it.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
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>
>
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