I didn't know you wrote gamebooks? I'll go and check them out now!

Btw, I certainly like the idea of audio game books (my audio Rpg sensor is 
tinggling), but unless I've misunderstood, it sounds like a slightly 
different project from what Gamehawk is proposing here, sinse Gamebooks and 
interactive fiction seem to me to have quite a few differences in structure 
that would effect how you made a program to create or play them. .

though of course, I could be totally wrong about this owing to my purely 
theoretical knolidge of programming.

Beware the Grue!

Dark.
----- Original Message ----- 
>From "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 06, 2007 11:41 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> Hi there,
> As someone who has made a few little tiny Choose Your Own Adventure games, 
> I
> would like to offer my input. I believe making a Choose Your Own Adventure
> creator with an audio interface may actually be easier depending on how 
> much
> you intend to limit people. If you intend to create games that resemble 
> the
> old-style books, then it would simply be a matter of creating wizard that
> tells users to put in, for instance, a starting wave file, then asks them
> how many choices are given for the player's first decision. The creator
> could specify a number, then add wav files that would basically be the 
> text
> of each choice being spoken. The creator would turn those ino a menu, so 
> the
> player could use their arrow keys to cycle through their options. Once an
> option was selected, the corresponding file could be played and so on and 
> so
> forth, always with the possibility of an ending. Now if you want to take
> full advantage of the fact that you're using a computer instead of a 
> printed
> book, you'll have additional features to worry about. Random events,
> variables, that sort of thing. None of my adventures are long, but they 
> all
> demonstrate things you can do with a computer version of that kind of 
> story
> that you can't do with a book. You are welcome to use those as reference
> material if you like. Simply hop on over to
> http://www.brandoncole.net
> and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
> person, and it is reflected in my web site. Heheh. Anyway, enjoy.
> Sincerely,
> Brandon
> ----- Original Message ----- 
> From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Tuesday, February 06, 2007 2:24 PM
> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>
>
>> Hello all,
>>
>> I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
>> audio games (making and playing them).  I've developed a small adventure
>> called Murder in Magenta:
>>
>> http://forum.audiogames.net/viewtopic.php?id=1095
>>
>> That's not why I'm here though.  I'm think about making a tool for audio
>> gamers to develop Choose-Your-Own-Adventure games without programming.
>> Before I do, there are two areas I want to pursue.  The first one 
>> involves
>> a
>> fledged out audio interface for creating the games, but it would be 
>> harder
>> to do (I think for both me and the game creators).  I was thinking about
>> people using Notepad to author text files for individual rooms and 
>> linking
>> it all up with another text file.  My program then could parse this and
>> you
>> could play the game.  This also would cut down on the size of games
>> produced.  Which idea do you guys like better?
>>
>> Cheers,
>>
>> gamehawk
>>
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