You're likely to get a lot of responses to these questions, but I'll
chime in anyway.
To answer the first question.
No, it doesn't take as much room for a game for the visually impaired as
it does for a sighted gamer. The reason being, although sounds can be
large, (especially high-quality ones), you don't have to deal with
graphics, which can eat considerably more space. My son is always
buying the newest games, and these days, they're almost always several
gigabytes in size. I have yet to see an audio game that packs that big
of a punch, though I'm not exactly an expert on audio games for the
blind, considering I'm not a fan of windows, and only recently got
another windows machine which I have done without for more than 10
years. On the other hand, I'm quite a bit puzzled why absolutely no
attempt is made by folks who make blind games to make them sighted
friendly. Admittedly,it would take extra work, and in some cases, it
might be more work than it's worth, but in general, when a game is made
for the blind community, nothing is done to the game to make it be
playable by sighted gamers.
Sometimes, the effort is so minimal, it is laughable, and yet,
developers of blind games do the very thing they accuse the sighted
world of doing to us. <shrug> I have never released a product that
wasn't usable by both sighted and blind users alike, though again, I
haven't been doing anything at all in the windows world for more than 10
years, and most of the freelance work I do has nothing to do with blind
folks at all, but that's beside the point. I find it frustrating
sometimes when I download a shiny new game to play, only to find that my
wife and children can't enjoy the game with me, because there is no
attempt made to give the sighted world any interface at all. Case in
point, rs games. Except for the sounds, there's absolutely no reason
whatsoever why the client can't have the text written on the screen
right along with the spoken text. Instead, the sighted folks have to
use the web interface wich is so plain, they don't even want to bother
with it.
I've been a web developer for roughly 20 years, and honestly, it's not
hard to make web sites presentable to the sighted as well as the blind
if it's done correctly. Yes, you'll need a sighted person to look at
the thing, and say things like, move the graphic to the other side of
the text, or why does that link not have a picture, but it's not a
difficult process.
As for the rest of your questions, I'll leave those for others, as I've
gotten badly off topic with this post, and while I could rant for
several pages, it's not helpful to do so, so I'll stop here, with the
expectation that I'll get blasted 3 ways from sunday for daring to speak
such blastphemy, and discussions of how hard and time consuming it would
be to make things usable by the sighted. I don't mean full out graphics
with full motion video and such, but just a little effort put into maybe
having a few pictures, (or as pointed about rsgames client,) just adding
text instead of having speech only. It's not hard, and it allows
friends and family to play along, even if it's not the best experience
in the world for them.
On 10/19/2016 12:53 PM, The Life of Z wrote:
I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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