Lol you think we're gonna get a discount because we can't see the
pictures? This argument never made sense to me in relation to movie
theaters, and it sure as heck doesn't make sense to me now. I don't
think we need any special gaming device for the blind--we just need
some mainstream games that had some damn good positional audio, as
well as gaming devices to build in some sort of basic screen reader so
that game menus and text could be read. First the device manufacturers
have to get on-board, and then we might see some mainstream games that
could be played by the blind.


Thanks,
Ari

On 10/24/16, The Life of Z <zairejohnso...@gmail.com> wrote:
> Well, a gaming console for the blind would put us in our own rooms with our
> own discriptive TV's, with our own games. If the sighted world wants to
> play with us all they would have to do is turn on a screen and play. We'd
> be able to get games like they do from a local game stop or somthing like
> that for at least a discount since we're not required to have pictures.
> However, if we could figure out a way to have whatever sounds are in the
> game turn into pictures for the sighted wourld so if they wantec to play
> they could. That would be nice. Maybe I've got some things messed up in the
> discription but that's a thought of mine. Besides the console itself would
> be a company made for freesource gaming. Maybe we could get the games for a
> good price and get the console for a reasonable price.
>
> On Oct 24, 2016 7:59 AM, "Justin Jones" <atreides...@gmail.com> wrote:
>
>> Frankly, I do not understand the need for something like this. Games
>> yes, but a gaming console? What would be the point? I am asking out of
>> genuine curiosity and not to be contrary.
>>
>> On 10/23/16, The Life of Z <zairejohnso...@gmail.com> wrote:
>> > I wonder how we could work together to get this concept off the ground.
>> > I
>> > know that I'm not a game creator but I had a sweet idea like you about
>> the
>> > game console for the Blind. I wish their was a way we could jumpstart
>> this
>> > intresting thing. I wonder why people aren't intrested in furthering
>> > the
>> > Blind in life? It seems like other disabilities get more help in things
>> of
>> > life sometimes. I know this has nothing to do with games, but if
>> > somebody
>> > with sight or a wheelchair bound veteran would've had this concept,
>> > everybody and their parents would back them. I'm just speaking my mind
>> for
>> > once. Play on playas.
>> >
>> > On Oct 21, 2016 11:40 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
>> >
>> > No it wouldn't cost much at all.  I've already tried to fly this
>> > concept,
>> > and got turned down flat by most developers I approached.  They['re
>> > just
>> > not interested.  <sigh>
>> >
>> > Using a raspberry pi as the heart, it would be a trivial matter to
>> > build
>> a
>> > menuing system, pack the sd card full of every kind of game imaginable,
>> and
>> > sell the thing for a hundred bucks or so, and still make a bit of a
>> proffit
>> > (admittedly, not much, but still ...) The problem is tht you'll need
>> games
>> > for the thing, and since it uses an arm processor (the same line as the
>> > iPhones) folks just don't want to port their windows apps to the arm
>> > processor, even though, in some cases it's as simple as recompiling
>> > with
>> a
>> > different mainstream compiler.  I thought about going ahead and making
>> > an
>> > sd card with all the stuff I could find and port on my own, then just
>> sell
>> > the sd card for a few bucks more to cover costs than anything else, and
>> > I
>> > may still do that, but without ports of things like rsgames game
>> > client,
>> > and a bit more sound variety, folks aren't going to be much interested
>> > in
>> > it.
>> >
>> > (Just for reference)
>> >
>> > This is my second attempt to float the idea of a gaming console for the
>> > blind, the first attempt was several years ago using a small credit
>> > card
>> > sized computer from parallax, and although initially folks said they
>> > were
>> > interested, once the capabilities of the chip were discussed, they all
>> gave
>> > it up as a bad idea, because it wasn't on par with modern windows
>> systems.
>> > (well duh), that's the whole point of a gaming console. But anyway,
>> that's
>> > it in a nutshell.
>> >
>> >
>> >
>> > On 10/20/2016 6:38 PM, The Life of Z wrote:
>> >
>> >> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
>> >> aafter allWWWell, that was an intresting post. I think the reason  why
>> >> developers don't make any game additions for the sighted is because of
>> >> X
>> >> box 1   and playstatttion 4. I had an idea for a console for the blind
>> >> but
>> >> I don't know how to get it off the ground. It would be like a game
>> >> console
>> >> like and x--box or playstation except it could handle games for the
>> >> blind.
>> >> I'd even have a li'l button tthat you could press to have a visual
>> >> display
>> >> just incase you had sighted family or friends that wanted to play with
>> >> you.
>> >> Of courrse, if I got some developers to help me bbbuild the thing, it
>> >> would
>> >> probably cost a bunch like everything made fffor us blind people.
>> >> Somtimesss I hate that.
>> >>
>> >> On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
>> >>
>> >> You're likely to get a lot of responses to these questions, but I'll
>> >> chime
>> >>> in anyway.
>> >>>
>> >>> To answer the first question.
>> >>>
>> >>> No, it doesn't take as much room for a game for the visually impaired
>> as
>> >>> it does for a sighted gamer.  The reason being, although sounds can
>> >>> be
>> >>> large, (especially high-quality ones), you don't have to deal with
>> >>> graphics, which can eat considerably more space.  My son is always
>> >>> buying
>> >>> the newest games, and these days, they're almost always several
>> >>> gigabytes
>> >>> in size.  I have yet to see an audio game that packs that big of a
>> >>> punch,
>> >>> though I'm not exactly an expert on audio games for the blind,
>> >>> considering
>> >>> I'm not a fan of windows, and only recently got another windows
>> >>> machine
>> >>> which I have done without for more than 10 years.  On the other hand,
>> >>> I'm
>> >>> quite a bit puzzled why absolutely no attempt is made by folks who
>> >>> make
>> >>> blind games to make them sighted friendly. Admittedly,it would take
>> >>> extra
>> >>> work, and in some cases, it might be more work than it's worth, but
>> >>> in
>> >>> general, when a game is made for the blind community, nothing is done
>> to
>> >>> the game to make it be playable by sighted gamers.
>> >>>
>> >>> Sometimes, the effort is so minimal, it is laughable, and yet,
>> >>> developers
>> >>> of blind games do the very thing they accuse the sighted world of
>> >>> doing
>> >>> to
>> >>> us. <shrug>  I have never released a product that wasn't usable by
>> >>> both
>> >>> sighted and blind users alike, though again, I haven't been doing
>> >>> anything
>> >>> at all in the windows world for more than 10 years, and most of the
>> >>> freelance work I do has nothing to do with blind folks at all, but
>> >>> that's
>> >>> beside the point.  I find it frustrating sometimes when I download a
>> >>> shiny
>> >>> new game to play, only to find that my wife and children can't enjoy
>> the
>> >>> game with me, because there is no attempt made to give the sighted
>> world
>> >>> any interface at all.  Case in point, rs games.  Except for the
>> >>> sounds,
>> >>> there's absolutely no reason whatsoever why the client can't have the
>> >>> text
>> >>> written on the screen right along with the spoken text.  Instead, the
>> >>> sighted folks have to use the web interface wich is so plain, they
>> don't
>> >>> even want to bother with it.
>> >>>
>> >>> I've been a web developer for roughly 20 years, and honestly, it's
>> >>> not
>> >>> hard to make web sites presentable to the sighted as well as the
>> >>> blind
>> >>> if
>> >>> it's done correctly.  Yes, you'll need a sighted person to look at
>> >>> the
>> >>> thing, and say things like, move the graphic to the other side of the
>> >>> text,
>> >>> or why does that link not have a picture, but it's not a difficult
>> >>> process.
>> >>>
>> >>> As for the rest of your questions, I'll leave those for others, as
>> >>> I've
>> >>> gotten badly off topic with this post, and while I could rant for
>> >>> several
>> >>> pages, it's not helpful to do so, so I'll stop here, with the
>> >>> expectation
>> >>> that I'll get blasted 3 ways from sunday for daring to speak such
>> >>> blastphemy, and discussions of how hard and time consuming it would
>> >>> be
>> >>> to
>> >>> make things usable by the sighted. I don't mean full out graphics
>> >>> with
>> >>> full
>> >>> motion video and such, but just a little effort put into maybe having
>> >>> a
>> >>> few
>> >>> pictures, (or as pointed about rsgames client,) just adding text
>> instead
>> >>> of
>> >>> having speech only.  It's not hard, and it allows friends and family
>> >>> to
>> >>> play along, even if it's not the best experience in the world for
>> >>> them.
>> >>>
>> >>>
>> >>>
>> >>> On 10/19/2016 12:53 PM, The Life of Z wrote:
>> >>>
>> >>> I have a question for you guys. Does it take a lot more memory for
>> games
>> >>>> for the blind to be created or is it about the same as a game for
>> >>>> the
>> >>>> sighted world? My second question is does it take up a lot of space
>> for
>> >>>> all
>> >>>> you gamers out their who have PC computers? My third and final
>> question
>> >>>> is
>> >>>> this: is their a gamers page on youtube for the blind gamer like
>> >>>> myself?
>> >>>> Thanks list.
>> >>>> ---
>> >>>> Gamers mailing list __ Gamers@audyssey.org
>> >>>> If you want to leave the list, send E-mail to
>> >>>> gamers-unsubscr...@audyssey.org.
>> >>>> You can make changes or update your subscription via the web, at
>> >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >>>> All messages are archived and can be searched and read at
>> >>>> http://www.mail-archive.com/gamers@audyssey.org.
>> >>>> If you have any questions or concerns regarding the management of
>> >>>> the
>> >>>> list,
>> >>>> please send E-mail to gamers-ow...@audyssey.org.
>> >>>>
>> >>>>
>> >>> ---
>> >>> This email has been checked for viruses by Avast antivirus software.
>> >>> https://www.avast.com/antivirus
>> >>>
>> >>>
>> >>> ---
>> >>> Gamers mailing list __ Gamers@audyssey.org
>> >>> If you want to leave the list, send E-mail to
>> >>> gamers-unsubscr...@audyssey.org.
>> >>> You can make changes or update your subscription via the web, at
>> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >>> All messages are archived and can be searched and read at
>> >>> http://www.mail-archive.com/gamers@audyssey.org.
>> >>> If you have any questions or concerns regarding the management of the
>> >>> list,
>> >>> please send E-mail to gamers-ow...@audyssey.org.
>> >>>
>> >>> ---
>> >> Gamers mailing list __ Gamers@audyssey.org
>> >> If you want to leave the list, send E-mail to
>> >> gamers-unsubscr...@audyssey.org.
>> >> You can make changes or update your subscription via the web, at
>> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >> All messages are archived and can be searched and read at
>> >> http://www.mail-archive.com/gamers@audyssey.org.
>> >> If you have any questions or concerns regarding the management of the
>> >> list,
>> >> please send E-mail to gamers-ow...@audyssey.org.
>> >>
>> >
>> >
>> > ---
>> > This email has been checked for viruses by Avast antivirus software.
>> > https://www.avast.com/antivirus
>> >
>> >
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > gamers-unsubscr...@audyssey.or
>> > g.
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/gamers@audyssey.org.
>> > If you have any questions or concerns regarding the management of the
>> list,
>> > please send E-mail to gamers-ow...@audyssey.org.
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > gamers-unsubscr...@audyssey.org.
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/gamers@audyssey.org.
>> > If you have any questions or concerns regarding the management of the
>> list,
>> > please send E-mail to gamers-ow...@audyssey.org.
>> >
>>
>>
>> --
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> Gamers-unsubscribe@audyssey.
>> org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to