As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files to allow the best possibilities. For example:

BOOL[0]: There will be a ton of preset bool variables for you to check IF..THENs in the game.
SAPI:  Speak text with SAPI.
WAVPLAY:  Play a wave file.
WAIT: Wait until SAPI or wave file is done playing until moving on in the script (unless a key is pressed).

Cheers,

gamehawk

From: "ian and riggs" <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
Date: Thu, 8 Feb 2007 05:33:56 -0000

hi all i have sent this as a private message to gamehawk but i am going to
send it to the list to jus incase some one is wundering the same as me.

will any programming knollidge be needed
----- Original Message -----
From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, February 08, 2007 12:20 AM
Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk


> Hello again,
>
> As some of you know, I've been toying with the idea of an audio adventure
> creation tool (refer to mails about Blind Game Authoring Tool).  I have
> been
> toying with Visual Basic Express and have found out how to use all the
> methods that I need to get some functioning software.  To the end-user,
> who
> wishes to make games, here is how I view the development process.
>
> 1)  User creates a text file for each room with basic commands and a
> settings file to link all this together. They can use a screen-reader and > notepad to do this, it shouldn't be too hard. This text file will contain
> information for rendering text for SAPI, and/or playing wave sound files
> (no
> MP3s for now).
> 2)  They open up the program.  You select the settings file, and whoila!
> Your game can be played and tested.
> 3)  Users can distribute games through their own website or a site that
> will
> act as a place for hosting games made in Audio Adventure Creator.  They
> can
> archive (ZIP, RAR, Installer) the text/wave files needed for the game.
> Users download the file and extract its resources. They find the setting
> file and play the game.
>
> This means that all games will be open source until and encryption feature
> is applied (if that will even happen).  I feel this is good for two
> reasons:
>
> A)  If a developer uploads their game, they can download it anywhere and
> change it.  They won't have to worry about decompiling and such.
> B)  It allows heavy modding.  This can allow users to expand games
> indefinitley.
> C) Project sharing would be easy, and open source games could be created.
>
> The text files also mean, that all the information could be edited in a
> Wiki
> online and downloaded.  Online game creation, how cool would that be?
> Well,
> those are some of my plans. Currently I have no idea when a beta would be > released. If I do pursue this project though, and you would like to be a
> beta tester, please drop me a private email at [EMAIL PROTECTED]
> If
> you have suggestions or comments that would be helpful for everyone to
> see,
> please make sure to reply to the whole group.  Thank you.
>
> Cheers,
>
> gamehawk
>
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