myself I got trhough story1 ok.
But after that with all the fireballs, pits, etc I could barely navigate the 
place, if I mannaged to find the source of the balls and go through even 
without dammage I could almost never go back.
At 08:07 a.m. 18/02/2007, you wrote:
>ok. thanks for that. how did you get around technoshock?
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Saturday, February 17, 2007 6:45 PM
>Subject: Re: [Audyssey] any suggestions?
>
>
>> Hi Damien,
>> Keep in mind as you play some of those games learning the layout of the
>> game level is all part of the fun and challenge of the game. It is not
>> possible to learn the entire layout in a day, but over time it will
>> come. What seams daunting now will become a distant memory in a couple
>> of months.
>> Take Shades of Doom as an example. When I first baught that game I could
>> get no where. I died, got lost, and became completely frustrated with
>> the game.
>> Well, then I decided to use the visited key v as well as the markers
>> built in to that game. After a while I figured out the first level is
>> basically nothing more than several east west passages with doors on the
>> wall, and a few North South passages connecting the East West ones
>> together. Towards the end of the level it gets a tad funky, but the
>> first half is very very simple.
>> What probably confuses you is going in to a room, fighting a monster,
>> and coming back out of the room not remembering what direction you came
>> or from what direction you entered the room, etc. That info is helpful
>> in regaining your bearings.
>> However, as far as complexity goes some of the blind mazes are not
>> nearly as complex as what has been available for the sighted gamers.
>> Take some of the FPS titles such as Jedi Knight II Mysteries of the
>> Sith. In that game I could remember as I was playing getting stuck on
>> some of the 3D mazes. They were pretty complex. It might turn out being
>> a grate on the floor or wall that needed cut open, a hidden access
>> pannal only visible while using force sight, or some even more complex
>> setting required to unlock a door. A real tough example I recall in MOS
>> was the room with the water tank.
>> Mara Jade had to get a rench take a pannal off the wall flip three
>> switches in a very specific order, hit a button, jump in the tank with a
>> very hungry dianoga, and swim to the bottom of the tank and open a
>> hidden air lock which wouldn't open unless the switches and button were
>> activated and pressed in the correct order. Even worse it was timed
>> which left little time to use your force abilities to battle the
>> dianoga. You just would have to force swim down as fast as possible and
>> hope you made it through that airlock before he ate you.
>> Bottomline just keep trying and sooner or later you will figure it out.
>> Games sometimes have hidden challenges when discovering how to unlock
>> certain passages and figure out the maze the dev has set in place for you.
>>
>>
>> _______________________________________________
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>
>
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