myself I got trhough story1 ok. But after that with all the fireballs, pits, etc I could barely navigate the place, if I mannaged to find the source of the balls and go through even without dammage I could almost never go back. At 08:07 a.m. 18/02/2007, you wrote: >ok. thanks for that. how did you get around technoshock? > >regards, > >damien > > > > >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Saturday, February 17, 2007 6:45 PM >Subject: Re: [Audyssey] any suggestions? > > >> Hi Damien, >> Keep in mind as you play some of those games learning the layout of the >> game level is all part of the fun and challenge of the game. It is not >> possible to learn the entire layout in a day, but over time it will >> come. What seams daunting now will become a distant memory in a couple >> of months. >> Take Shades of Doom as an example. When I first baught that game I could >> get no where. I died, got lost, and became completely frustrated with >> the game. >> Well, then I decided to use the visited key v as well as the markers >> built in to that game. After a while I figured out the first level is >> basically nothing more than several east west passages with doors on the >> wall, and a few North South passages connecting the East West ones >> together. Towards the end of the level it gets a tad funky, but the >> first half is very very simple. >> What probably confuses you is going in to a room, fighting a monster, >> and coming back out of the room not remembering what direction you came >> or from what direction you entered the room, etc. That info is helpful >> in regaining your bearings. >> However, as far as complexity goes some of the blind mazes are not >> nearly as complex as what has been available for the sighted gamers. >> Take some of the FPS titles such as Jedi Knight II Mysteries of the >> Sith. In that game I could remember as I was playing getting stuck on >> some of the 3D mazes. They were pretty complex. It might turn out being >> a grate on the floor or wall that needed cut open, a hidden access >> pannal only visible while using force sight, or some even more complex >> setting required to unlock a door. A real tough example I recall in MOS >> was the room with the water tank. >> Mara Jade had to get a rench take a pannal off the wall flip three >> switches in a very specific order, hit a button, jump in the tank with a >> very hungry dianoga, and swim to the bottom of the tank and open a >> hidden air lock which wouldn't open unless the switches and button were >> activated and pressed in the correct order. Even worse it was timed >> which left little time to use your force abilities to battle the >> dianoga. You just would have to force swim down as fast as possible and >> hope you made it through that airlock before he ate you. >> Bottomline just keep trying and sooner or later you will figure it out. >> Games sometimes have hidden challenges when discovering how to unlock >> certain passages and figure out the maze the dev has set in place for you. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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