To whom it may concern,
I am writing to explain my earlier note that was published in this forum.
We are not looking to force anyone into doing things we would like to change
the programming but if it is not possible we believe that packaging should
state clearly that it will not access the proper software for the
handicapped
computer. We believe that if we bring this to the attention of programmers
and that in the future they will begin to make gaming software more
compatible.
Please do not misunderstand that force isnt what we want to do. We want to
bring this to the main stream attention so that no one else has to go thru
the
troubles of buying an expensive game and then not being able to access it.
Sincerly

Dennis 
Need a quick an
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of john snowling
Sent: Saturday, February 17, 2007 2:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Forcing accessibility

I agree with what has been said here.  Its also the cost.  Major games
companies would have to spend a fair bit on making games accessible.  It
won't ever happen if it does then I'll be surprised.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 17 February 2007 19:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Forcing accessibility

Hi Che,
Exactly, my point as well. Not only do we not have the numbers to force 
the issue we are also sometimes asking the impossible from a programming 
standpoint.
Sometimes these games are 3D not just in graphics and sound, but in fact 
the entire levels are 3D.
I'd like to hold up the AQ, Audio Quake project, as an example. While 
Michael and others have been working towards making Quake accessible it 
is far from a real solution for total access. Much improved, playable 
yes, but far from as accessible as SOD, GTC, and other games out there.
Back when I played around with AQ, quite a while ago, one thing that 
really got me lost was the full 3D environment. We can move in six 
directions, and presenting that to a totally blind gamer can be 
disorienting.
I am seeing posts from Damien and others how hard 2D levels like SOD are 
I'd hate to see the same people take on a really challenging 3D maze 
such as many of the Star Wars games have etc.
In the SW games the exits  for the rooms are not really obvious to a 
sighted gamer let alone a blind one. You have to cut out grates, jump 
through holes in the ceilings, find secret and hidden buttons and 
switches,and you sometimes have to visually see where to jump to. No way 
of conveying the same info by audio. You eather see the place to jump 
to, or you fall to your doom off the side of a building. Even if an A.G. 
developer were to recreate one of those games some challenges would have 
to be removed to save over complexity or fix it so the player could jump 
to that next building without falling all the time.
I could imagine what a major pain it would be to make all that 
accessible, and still keep the challenge in the game.
Even Monty, an Atari game, and simple by sighted standards needs several 
special adaptations to make it playable for a totally blind gamer which 
would make the game boring to a sighted gamer that plays much faster 
than we do.

Che wrote:
 I for one don't think we have any business trying to force companies to
make their games accessible.
 First of all, for the vast majority of games, it simply cannot be done,
it
would be like trying to force the car manufacturers to make their
automobiles accessible.
 Secondly, it places a black mark on the perception of blind folks in
general, as people will roll their eyes and say "Well here go the blind
again, asking the many to sacrifice for the few for no good reason."
 If I thought even a small percentage of mainstream games could be made
accessible, I would feel differently, but I'm afraid you are spitting in
the
wind on this one.
 We're just going to have to accept the fact we're dependant on a
handful
of developers to make games for us due to our small market, and help
them
out as much as we can by buying their games.  Or, like me, you can learn
how
to program games yourself and create quality games for the blind.
 Out.
 Che


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