God I hate Microsoft Sam. I hate all three of the Microsoft voices but Sam 
is the worst.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 12, 2007 1:19 PM
Subject: Re: [Audyssey] USA Games News


> Hi tom.
>
> the Missions thing in Stfc deffinately sounds fun, ---- I'd actually be
> interested to know how real time command of multiple ships would work.
>
> As to Raceway and Monti, as I said, so long as human speech is stil being
> used for the atmospheric bits in the game , , I have no objections to the
> use of Sapi for reading status information, ----- even the horror that is
> Microsoft Sam which I'm forced to endure at the moment (though I'm hoping 
> to
> get this fixed at some point).
>
> If the release date for the monti beta is Spring, I'm guessing that means
> we'll get something playable fairly soon, which will be great!
>
> Good luck with future developements.
>
> all the best,
>
> Dark.
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, March 12, 2007 4:54 PM
> Subject: [Audyssey] USA Games News
>
>
>>
>>
>> USA Games News
>>
>> March 12, 2007
>>
>>
>> Introduction
>>
>> Hello gamers,
>> It has been along time since USA Games has released one of these monthly
>> progress reports, and we feel at USA Games that one is long over do. We
>> certainly have a bit of ground to cover in this issue.
>>
>> Montezuma's Revenge
>>
>> Some time ago we reported Montezuma's Revenge will begin beta testing
>> sometime this spring. To our knowledge the beta is still on more or less
>> the same time table though the release date will be set back by a couple
>> of weeks do to some necessary upgrades we will be making to the engine.
>> During early testing of the Alpha version the USA Games test team and I
>> have converted the keyboard handling from Windows Events to Microsoft's
>> DirectX Input technology. The advantage here is faster keyboard response
>> as well as a wider range of keyboard options. With DirectX Directinput
>> now a core component for the game it shouldn't be long before joystick
>> and mouse support will be added as additional input devices.
>> In addition to improvements in keyboard input the first two levels have
>> been fully written, fully debugged, and are quite stable for game play.
>> In addition the core game engine is now ready for new levels and
>> additional expansion once we make a couple of upgrades which is going to
>> hold up the release for a couple of weeks yet.
>> Since it really is very difficult for us to record, trim, edit, wav
>> files for processing speech we have decided to build Sapi 5 support in
>> to Montezuma's Revenge. There is a great deal of technical complications
>> in making wav files act the same as a good tts engine we have decided to
>> add the support for directly interfacing with tts engines, and hope that
>> those of you who wish to have high quality speech will buy a compatible
>> high quality tts engine which will work with all our future titles.
>> For example, if you liked the Neospeech voices Kate and Paul you can
>> easily purchase them at Nextup.com and then use them with our titles. We
>> also will support the Scansoft RealSpeakvoices, the AT&T Natural Speech
>> system,  and any tts engine that meets the basic Sapi 5 specifications.
>> The advantages of this change for us is significant. Faster upgrades,
>> easier management, less work, no need to record and edit every voice wav
>> file, better game performance, and several other technical updates.
>> So if you are willing to wait a few more weeks for us to make the
>> conversion we feel this will improve the game rather than harm it.
>>
>> USA Raceway
>>
>> We've received a few requests this passed month or so about Raceway, and
>> have not been able to fully explain the status to each and every person
>> who asked. So we have decided to answer as many questions as we can via
>> this forum.
>> Do to work on Montezuma's Revenge we have not had much time to really
>> work on Raceway. All our resources have been spent on stablizing the
>> Monty game engine and preparing it for public beta release
>> status.However, here is a brief overview of the status thus far.
>> Like Montezuma's Revenge we fully plan to remove any use of wav files
>> for speech output, and convert it to a Sapi 5 support. That said some
>> things such as radio messages, race announcer, etc will remain as a
>> human actor. However, Sapi will fill in for giving in number of laps
>> remaining, weather conditions, speed, position, score, etc.
>> One of the major things that is slowing Many you have asked why it is
>> taking so long to put out a demo of Raceway. Many of you have to
>> understand we are rewriting the engine from scratch. The main reason for
>> doing so is the differences in languages.
>> Initially James North had written the first beta in VB 6 which is
>> rapidly becoming a very old programming language which is slowly but
>> surely being fazed out. He then started on a VB 2003 version, but that
>> engine was far from complete or playable. As a result USA Games decided
>> to start over with a fresh and clean engine written in C++. The main
>> reason for using C++ rather than VB C++ and C# have better support for
>> game devices, especially ff game devices, then the more beginner
>> programmer languages like VB. Apparently, Microsoft holds profetional
>> development languages such as C++ more valuable for DirectX features
>> than beginner languages like VB which was primarily designed for
>> non-profetionals or profetionals who need to rapidly produce an
>> application or prototype.
>> One major distinction in this new Raceway engine is it is geared for
>> season based play. It will keep track of season scores, season earnings,
>> and all points will be earned specifically on the Nascar based scoring
>> system.
>> In addition, Raceway will offer several different weather conditions
>> ranging from sunny and clear, light rain, heavy rain, snow and icy,
>> etc... These weather conditions may cause additional hazards like
>> slipping and sliding on the track, low visibility, and other dangers
>> that would not normally be allowed for in a standard race, but in the
>> game will add substantial challenge to each and every race if weather is
>> turned on.
>>
>>
>> Final Conflict
>>
>> Obviously, do to the Monty release schedule extremely little time has
>> been spent on STFC, but we have certainly decided on an up and coming
>> 2.0 release of STFC. there are many things we would like to change in
>> STFC, and many of the plans for the new version are still undecided.
>> One thing we are strongly conciddering is allowing you, the player, to
>> decide the enemy to play against. Rather than fighting x Cardassians, x
>> Klingons, and Romulans all in the same battle have you choose one enemy
>> to face off with and you will face say 15 Romulans, or 15 Cardassians,
>> 15 Klingons, etc... This is not yet anofficial feature but a thought.
>> Another possability is to base STFC on the Dominion War as such. I can
>> imagine being able to command several Federation as well as Klingon
>> vessels against Jem'hadar, Breen, and Cardassian ships.
>> No matter if this is going to be TNG or DS9 based the new STFC will
>> certainly have specific missions rather than all out war as before.
>> You may have a mission to explore the disappearence of several ships in
>> such and such a sector. When you and your fleet show up you find out a
>> Borg cube is responcible and the Borg are building a base there and have
>> to destroy it.
>> However, again since we are thinking more in terms of missions it might
>> be preferable to scrap all move based games for an all out real time
>> game which would be certainly more fun in the long run.
>>
>>
>>
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