And we still need an audio RPG, even a relatively simple one like the old 
NES Dragon Warrior games.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 19, 2007 12:08 PM
Subject: Re: [Audyssey] Maximum purchase cost for audio games?


> To be honest sean, the only game genres that the audio games markit seems 
> to
> have a serfit of imho, are space invaders games, Tenis games, and audio
> conversions of card games, word games and puzles like sudoku.
>
> There are many other sorts of arcade style games besides space invaders
> ones.
>
> I'm fairly certain arena based shooters like smash Tv, Berzerk and 
> Robotron
> would convert exceptionally well into audio, as probably would free 
> roaming
> shooters like Chaos engine or gauntlet, these are all arcade games.
>
> Then there are the various sorts of beat em ups, side scrolling or one on
> one that would normally be classed as arcade games, and yet we haven't
> really seen any of these types of games in audio.
>
> Even in the matter of spaceship games, there are many other possible
> varieties of game besides space invaders to convert as torrent is doing 
> with
> Galaxians.
>
> Expand the bonus stage of Troop 2 and you could have a highly workable 
> audio
> version of luna lander or missile command for example.
>
> finally, I wouldn't want to discourage the creation of audio games even in
> the overcrowded game types mentioned above.
>
> Other than Bg hearts and the imho slightly expensive Bridge Barran game,
> there aren't many audio trick taking games around, particularly the more
> complex ones like Spades, Whist or Oh hell. I also wouldn't mind another
> game that would give me the oppertunity to learn bridge without having to
> pay for bridge barran as well (yes! I'm a cheap skate!).
>
> then, I don't believe there are any rummy or canasta style card games at 
> all
> yet.
>
> In word games, I think we're stil awaiting an audio scrabble, ----- though
> Bg boggle certainly comes close.
>
> then of course, the multi-player aspects of these games have not been 
> fully
> explored either.
>
> I personally tend to ffind all the Tenis style games, from Showdown to 
> super
> tenis play basically the same way, with different sounds, but I will admit
> sports games aren't precisely my thing so I could well be a bad judge of
> this game type.
>
> Even in the extremely over populated world of audio Space invaders clones, 
> I
> certainly wouldn't dismiss any new offering that came onto the seen. Take
> Judgement day for example.
>
> Yes, it's a space invaders game with familiar enemies, however the amount 
> of
> unlockables, different challenges and minigames serve to distinguish it 
> from
> others of the genre imho.
>
> I would agree though that a dev would probably have to do some very hard
> thinking and good design work to create a unique game of this type.
>
> then of course, there are audio games that, instead of beeing conversions 
> of
> sited games, take definite advantage of the medium, which is always a good
> thing.
>
> Beware the Grue!
>
> Dark.
>
>
>
>
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