Hi Phil,
Yeah, I have a written description of the Monty level maps, but I still 
may have to improvise in a few places. For example, the sighted folks 
that wrote them up were mainly concerned in directing new players where 
to pick up keys, gems, and other items, where to avoid skulls, and 
buzzed passed empty rooms.
Earlier this morning I tried building a level based soully on directions 
in the two internet walkthroughs I found and discovered to my dismay 
there were large areas where rooms should be and were not discribed 
because they were likely empty and had no value to search.
So even though I am basing these levels on the classic ones they still 
might not totally be exact. I will have to improvise and use some 
subjective reasoning to get the entire level to layout properly.


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