Hi Phil, Yeah, I have a written description of the Monty level maps, but I still may have to improvise in a few places. For example, the sighted folks that wrote them up were mainly concerned in directing new players where to pick up keys, gems, and other items, where to avoid skulls, and buzzed passed empty rooms. Earlier this morning I tried building a level based soully on directions in the two internet walkthroughs I found and discovered to my dismay there were large areas where rooms should be and were not discribed because they were likely empty and had no value to search. So even though I am basing these levels on the classic ones they still might not totally be exact. I will have to improvise and use some subjective reasoning to get the entire level to layout properly.
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