Yes, that a good mode as real drivers do testing during the off season to 
not to learn how to drive but test things out get to know the track and how 
the car responds with out traffic.
This mode would be called more like testing.
Nest mode is to learn to move around a certain track with traffic, its help 
to see how your car handles with other cars during drafting and see if any 
adjustments needed to the car to say save gas or tire wear.
This mode is normally called fast laps.

Once you feel you got your car right for a race its time to see if your and 
the car is good enough to qualify  and what position you deserve.

This could be done different ways and should be an option in the game.
Daytona has a complete differnt way to qualify for a race, besides the time 
trails they group the line up SNp or Standard National Points.
This race alow many different racers in to the race as long as they can 
qualify, from Nascar drivers to sprint drivers.

The lineup does not have to follow down the line where the fastest is first 
and the slowest is last.  Main events lineup can be finalized by having Heat 
races and this allows a more competitive racing in the feature race.
So, going this route, would have you needing not only race in a heat race or 
two of them, you need to place well enough and to survive  to get in the 
feature.

I admit that do want it takes to make the game a game where made only two 
players can play head to head would make this a premere accessbile.  I would 
also request to have the game opened ended as Top Speed to allow add ons 
like able to add Classic Nascar cars, sprints and trucks.  Later a tool can 
be added to include a track builder for those may want to have differnt road 
courses, short tracks, and why not if one wants a lot of wrecks a figure 8.
AS a fan of Clay racing I then also could build  a track of clay with 
sprints or late modles or even Six bangers.  I know there is interest in 
this type of racing and if your going to have Nascar cars racing in the 
rain, and icy track then your not to far from racing on Clay.  If the 
weather conditions change for Nascar so does the surface of a clay track, in 
fact it always changes.
And when the time comes I am willing to anser questions on certain aspects 
of racing on clay.  Charles can give you knowledge about open wheel racing 
on clay.
Raceway not only be a revenue getting game off the assembly line but can 
bring in more cash for years to come with add ons.  Why?  There is so much 
love for racing and passion for the sport that when add ons are avilable 
those who truly love racing will want to get as much racing run as possible. 
What ever the learning curve  there may be in the game at first can be 
hadled with modes like many other games  The Raceway game certain help in 
ear and hand control, but as you are trying to do is a wonderful thing to 
bring a feeling of what its like to behind a race car.

Smiles better put on the brakes, you know me I like to give my feedback and 
this email is getting to be as long as the Nascar Rules Handbook.
But its been some time, to express myself on what the guys would like to see 
in RaceWay that are passionate about the sport.

Crash
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 24, 2007 7:16 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


> Hi Tom,
> I'm not suggesting releasing the ESP Raceway beta but you did give me an
> idea.
> How about having a mode where you are not racing other cars but sort of a
> training mode where you are the only car and learn how to drive around the
> track?
> You could call it qualification or timing trial mode.
> sincerely,
> Phil
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, March 24, 2007 8:57 PM
> Subject: Re: [Audyssey] Raceway was Montezuma's Revenge
>
>
>> Hi Shaun and all,
>> Let me publically clear something up before everyone begins begging for
>> something they probably wouldn't want after they got it.
>> The original ESP Raceway beta releases were just that test releases of
>> the game. As such the tracks were apparently there for testing purposes,
>> and according to the version I have of the
>> games source and the compiled beta there is no other cars. Your car is
>> the only one. So if I were to put it out everyone would have to
>> understand the old ESP VB 6 beta was developed to the point where you
>> could drive around on the tracks but not really race. That element
>> hadn't been introduced yet.
>> Second, the USA Raceway version is a complete rewrite of the game, and I
>> have changed many many things and the games aren't at all the same
>> except for the Raceway name, and a few shared effects.
>> Bottom line I know if I took the time to bundle it, put it on the web
>> site, everyone would tinker with it for 10 minutes, get board, and
>> uninstall it. That's litterally what it is worth in that current state.
>>
>>
>> shaun everiss wrote:
>>> what is it like?
>>> I wander if you just release it to those that are bored enough.
>>> I myself am extremely bored, may have a crack at it for what its worth.
>>>
>>
>>
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>> any subscription changes via the web.
>
>
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