Hi,

I agree with Charles. Why not try something new... please consider the 
possibility that using a mouse might make the game more fun... you might 
actually like it ;)

Greets,

Richard


----- Original Message ----- 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, March 31, 2007 4:58 AM
Subject: Re: [Audyssey] New Experimental Audio Game: Underwater


> Thank you, Charles for replying back to me
> yoru friend,
> Jason
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 30, 2007 8:50 PM
> Subject: Re: [Audyssey] New Experimental Audio Game: Underwater
>
>
>> Try something new.  The mouse.  You don't have to see where it goes as
>> long
>> as the game does.
>> ----- Original Message ----- 
>> From: "jason" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 30, 2007 9:37 PM
>> Subject: Re: [Audyssey] New Experimental Audio Game: Underwater
>>
>>
>>> Hello Richard, is there anyway with this new game that we can use the
>>> arrow
>>> keys to move the sub instead of the mouse, and can we have a key stroke
>>> that
>>> turns on the sonar, and a key stroke to pick up the treasure?
>>> I am totally blind and there for I cant see where the mouse goes or does
>>> the
>>> mouse only move with the game?
>>> I was just wondering if that could be done so we can playit as well.
>>> I mostly use the keyboard not the mouse.
>>> Sincerely,
>>> Jason
>>> ----- Original Message ----- 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Discussion list for blind gamers" <Gamers@audyssey.org>
>>> Sent: Friday, March 30, 2007 3:21 PM
>>> Subject: [Audyssey] New Experimental Audio Game: Underwater
>>>
>>>
>>>> Hi,
>>>>
>>>> Amongst other things, Sander and I (of AudioGames.net) also teach a
>>>> seminar "Game Audio" to game design student at the Utrecht School of 
>>>> the
>>>> Arts. Here we have given the students the assignment to develop a small
>>>> audio game. I say small since they only have several weeks to come up
>>>> with
>>>> a game concept, create the sounds and program and test the game. In a
>>>> few
>>>> weeks time the students will present their work and the results will be
>>>> published in the Experimental Audio Games section at AudioGames.net
>>>> PlayCenter:
>>>>
>>>> http://www.audiogames.net/playcenter/index_exp.php (so here you can
>>>> download all games)
>>>>
>>>> Three students have already finished their (mouse-controlled) audio 
>>>> game
>>>> entitled "Underwater". Here's a description:
>>>>
>>>> *quote*
>>>> In this audio game you command a submarine and are exploring the deep
>>>> sea.
>>>> With your sonar you navigate, and locate treasures.
>>>>
>>>> Use the mouse to move to the left and right.
>>>> Press the right mouse button to move forward.
>>>> Press the left mouse button to use your sonar. Now listen carefully!
>>>> When you hear a low ping back, it means there is a wall. When you hear 
>>>> a
>>>> high ping back, it means there's treasure! When you get near a treasure
>>>> you will hear it tinkle. Find them all and dive deeper in to the sea!
>>>>
>>>> But be warned... There are rumors of sea mines in the sea. Some say you
>>>> only hear them by a beeping sound... so watch out!
>>>> *quote end*
>>>>
>>>> The students are very interested in your feedback and comments and tips
>>>> to
>>>> improve the game in the remaining time. You can download "Underwater"
>>>> through this link:
>>>>
>>>> http://www.drawingnightmare.com/games/Underwater.exe
>>>>
>>>> Since the students are not a member of this list, please post all your
>>>> comments and tips in the "Underwater"-forum thread at the 
>>>> AudioGames.net
>>>> forum:
>>>>
>>>> http://forum.audiogames.net/viewtopic.php?id=1203
>>>>
>>>> This way other students might also benefit from your feedback.
>>>>
>>>> Have fun!
>>>>
>>>> Richard
>>>>
>>>>
>>>> http://www.audiogames.net
>>>> http://www.game-accessibility.com
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>
>>>
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>>>
>>
>>
>>
>> _______________________________________________
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>
>
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