I like the second idea better, but that could just be because I like Sarah's 
voice.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 01, 2007 5:37 PM
Subject: Re: [Audyssey] Sarah navigation.


> Hi Tom,
> I did not use the marker feature in SOD too much so did not miss it in 
> Sarah
> but I can understand how it would make navigating a lot easier.
> I have two solutions,
> 1 I can add a marker feature to control r since it is sort of like the
> remembral and this could be added in a patch.
> 2. I am thinking of adding a new spell,
> Flagrate,  which Creates a burning, fiery line in the air
> drawn with the wand into specific shapes.
> Hermione used this spell to draw fiery X marks on the doors of the 
> circular
> hall in the Department of Mysteries.
> Of course I would need Sarah to record the spell word Flagrate first 
> before
> adding it.
> I will have to ask David how to add additional encrypted sounds to a game
> since I have not done this before.
> In either case Sarah would say x 1 for the first mark and x 2 for the
> second.
> I picked x since she already says that!
> Phil
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 01, 2007 3:52 PM
> Subject: Re: [Audyssey] Sarah navigation.
>
>
>> Hi,
>> Personally I miss the room describer, but since he has trouble puttin
>> that feature I guess I can do without that one.
>> Though placing some kind of markers would be good. Perhaps a spell Sarah
>> leaves to remember if she was there before.
>>
>>
>> Neo wrote:
>>> Hi Phil,
>>> personally, I believe I would cope just with the ability to place
>>> markers.
>>> Something like the SOD object locator (working at larger distances than
>>> just
>>> 5 feet and producing continuous signals once an item appears in range)
>>> would
>>> also come in handy but I can do without it. The markers would however be
>>> fine, as sometimes the remembral simply isn't just enough. The room
>>> describer is not a feature I would really miss or need.
>>> Thanks,
>>> Lukas
>>>
>>
>>
>>
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>
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