Hi Davy,
I figured a silent fireplace in an audio game would not be easy to find.
I put them in as a way to locate where you are in a room..
If you enter a room and the fireplace is to your right then you should be 
able to find the door to get out easier.
As for the summer temperature in Scotland at night in July, I will have to 
check.
Phil

----- Original Message ----- 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 06, 2007 2:17 PM
Subject: Re: [Audyssey] fires in the castle fireplaces


> Another thing, I don't associate "warm summer air" with fired fireplaces.
> ----- Original Message ----- 
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, April 06, 2007 7:38 PM
> Subject: Re: [Audyssey] fires in the castle fireplaces
>
>
> HOw about you can get flew powder and you can use it to warp from 
> fireplace
> to fireplace if they are ignighted. When ever you use flew powder when 
> your
> next to a fireplace you can be given a menu of other fireplaces you can 
> flew
> to.
> DOes that sound like a good enough idea?
> Niall
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, April 06, 2007 11:32 AM
> Subject: [Audyssey] fires in the castle fireplaces
>
>
>> In the Sarah game someone wanted to be able to extinguish and start fires
>> in
>> the castle fireplaces.
>> This can be done but would only result in a sound changing from a
>> crackling
>> fire to a sizzle.
>> Can anyone think of a good use for this in the game?
>> Phil
>>
>>
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