Oh tar damian.

Perhaps by the time it's ready I will have recording sorted so that I won't 
need to play on speakers and can reccord stuff in 3D, so maybe a casting of 
the pod about the game might be possible.

A small learn game sounds menue deffinately sounds like a plan.

good luck with the developement, I'm pleased to here things are progressing, 
even slowly, ----- I always think about the Tortoise in the parable in these 
situations! and as Sarah, and final conflict recently both showed me, it's a 
good thought to have, sinse games can be well worth the wait in the end.

Beware the tortoise and the Grue!

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 2:43 PM
Subject: Re: [Audyssey] bomb blaster then?


>i am not working on the beta list yet, as game development has only really
> just started. i've been having problems for a while with it and i finally
> got it working, so i'm very happy again.
> i will put you down on the list though when the time gets nearer.
> there's not much to it right now, the character can walk and detect a 
> door,
> but that's it.
> he can't fight or disable any bombs or machines yet.
>
> regards,
>
> damien
>
>
>
>
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 2:02 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Hi Damian.
>>
>> As Phil says, it all depends upon the complexity of the game, especially
>> if
>> it's 3D and involves targiting and the like or many different types of
>> enemy.
>>
>> I'd stil personally advise keeping it minimal though even in these cases
>> so
>> there is stil a surprise and exploration element. I thought the menue in
>> Sarah was absolutely perfect, sinse it gave you all the tools you need to
>> start the game and not get confused, but there is stil more than enough 
>> to
>> discover for yourself, even for a game exploration nut like me.
>>
>> Btw Damian, I'd be highly interested in beta testing work on bomb blaster
>> if
>> you'd like (the game certainly sounds fun).
>>
>> Of course, I'm sure lots of other people here would be interested in
>> applying for positions on the beta team as well, so it'll all depend upon
>> how you decide to handle beta tester applications etc.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> Beware the Grue!
>>
>> Dark.
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 1:10 PM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
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>>
>>
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>
>
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