ok, it depends if you want to wait longer for the game. if you do, then of 
course, i will make a map editor. this may also bring the price up slightly. 
not drastically, but a little.

regards,

damien


regards,

damien




----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 08, 2007 6:25 PM
Subject: Re: [Audyssey] bomb blaster then?


> Deffinately sounds fun.
>
> I would guess from your description that each building has it's own 
> layout,
> rather than things being generated randomly.
>
> If that is the case, I've been thinking for a long time that a map editer
> for an audio game would be cool, to allow people to create their own 
> levels.
>
> thus far the only game I know that has one is Dyna man, and while that is
> fun to play around with, personally I don't find the amount of game 
> elements
> in Dyna man really enough to create a lot of variety when playing with the
> different maps.
>
> but for a game with lots of elements like Bomb blaster, a map editer would
> deffinately be good I think and could lead to some really interesting and
> challenging levels.
> though i do understand that doing this sort of thing might be time 
> consuming
> as far as programming goes.
>
> well there's a suggestion anyway.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 5:47 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> i'm always looking for suggestions, and if there are anything you want in
>> this game then just tell me. at the moment, it is rooms and buildings,
>> each
>> filled with stacks of bombs, machines, alarms, guards, and special items.
>> you can use any special item on anything, meaning that weapons are picked
>> up
>> are regarded as special items. the only items that are not considered
>> special items are those you already come equipped with, which are an item
>> detector, and obviously, your body. your body can be used for normal real
>> life purposes, such as walking, fighting and opening doors. most special
>> and
>> standard items will have hotkeys so you will rarely even need to go into
>> your inventory.
>> the object is to disarm bombs, deactivate the machines that run them,
>> fight
>> the guards who watch over some of them, run from or destroy alarms that
>> will
>> alert the guards if you stay around them while they're shrieking or
>> ringing
>> at you, open, close, lock, unlock, or if you're getting so frustrated
>> because you can't find a key, smash up doors, and deal with timewasters
>> such
>> as mobile phone calls, radio communication, giving explanations to the
>> owners or workers if there are any in a specific building, buying items
>> from
>> the store, and having to do various other normal day-to-day things, but
>> making certain to be quick about them, as some of these bombs could go 
>> off
>> at any time.
>> as one bomb goes off you will lose some of your points, the more money 
>> you
>> end with the more points you get, the more health also, the quicker time
>> you
>> did it, the more buildings remain unharmed, score depends on those sorts
>> of
>> factors.
>> it is my plans to run contests through this game, and build a
>> contest-checking system and giving you the option of entering contests,
>> where you can play in various strategies, like fastest person to get
>> through, person with more money, sound contests, person with lowest 
>> score,
>> highest cheater, things like that.
>>
>> if there are any suggestions about what further developments (fun,
>> challenging, interesting) i could put on it, do let me know. and yes, i 
>> do
>> plan to have the popular cheats and easter eggs in there too.
>>
>> regards,
>>
>> damien
>>
>>
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 5:26 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Well, it was more a question rather than a suggestion.
>>>
>>> Obviously bomb blaster will be a very different game from Monti, with a
>>> completely different atmosphere and emphasis, however I was only 
>>> thinking
>>> of
>>> some fairly generic game mechanics and behaviours,  which exist in many
>>> main
>>> stream 2D platform games, ----- but thus far Monti is the ony one to
>>> impliment them in audio that I know about, which Imho is a shame.
>>>
>>> However as I said, I'd love to see more complex audio 2D platform games,
>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>> original
>>> Mega man for example
>>>
>>> Of course though, it's your game, and you might have other (and most
>>> probably better), thoughts about where it might go, ---- as I said, it
>>> was
>>> more a question than anything else.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 5:02 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>>i could make it if you want, but for obvious reasons i can't make it too
>>>> much like monty.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 4:27 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Well cool!
>>>>>
>>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>>> mentioned
>>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>>> buildings,
>>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>>> Monti?
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>>
>>>>> -----
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> any subscription changes via the web.
>>>>
>>>>
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>>>
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>>
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