Deffinately sounds fun. I would guess from your description that each building has it's own layout, rather than things being generated randomly.
If that is the case, I've been thinking for a long time that a map editer for an audio game would be cool, to allow people to create their own levels. thus far the only game I know that has one is Dyna man, and while that is fun to play around with, personally I don't find the amount of game elements in Dyna man really enough to create a lot of variety when playing with the different maps. but for a game with lots of elements like Bomb blaster, a map editer would deffinately be good I think and could lead to some really interesting and challenging levels. though i do understand that doing this sort of thing might be time consuming as far as programming goes. well there's a suggestion anyway. Beware the Grue! Dark. ----- Original Message ----- From: "damien c. sadler - head of x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, April 08, 2007 5:47 PM Subject: Re: [Audyssey] bomb blaster then? > i'm always looking for suggestions, and if there are anything you want in > this game then just tell me. at the moment, it is rooms and buildings, > each > filled with stacks of bombs, machines, alarms, guards, and special items. > you can use any special item on anything, meaning that weapons are picked > up > are regarded as special items. the only items that are not considered > special items are those you already come equipped with, which are an item > detector, and obviously, your body. your body can be used for normal real > life purposes, such as walking, fighting and opening doors. most special > and > standard items will have hotkeys so you will rarely even need to go into > your inventory. > the object is to disarm bombs, deactivate the machines that run them, > fight > the guards who watch over some of them, run from or destroy alarms that > will > alert the guards if you stay around them while they're shrieking or > ringing > at you, open, close, lock, unlock, or if you're getting so frustrated > because you can't find a key, smash up doors, and deal with timewasters > such > as mobile phone calls, radio communication, giving explanations to the > owners or workers if there are any in a specific building, buying items > from > the store, and having to do various other normal day-to-day things, but > making certain to be quick about them, as some of these bombs could go off > at any time. > as one bomb goes off you will lose some of your points, the more money you > end with the more points you get, the more health also, the quicker time > you > did it, the more buildings remain unharmed, score depends on those sorts > of > factors. > it is my plans to run contests through this game, and build a > contest-checking system and giving you the option of entering contests, > where you can play in various strategies, like fastest person to get > through, person with more money, sound contests, person with lowest score, > highest cheater, things like that. > > if there are any suggestions about what further developments (fun, > challenging, interesting) i could put on it, do let me know. and yes, i do > plan to have the popular cheats and easter eggs in there too. > > regards, > > damien > > > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, April 08, 2007 5:26 PM > Subject: Re: [Audyssey] bomb blaster then? > > >> Well, it was more a question rather than a suggestion. >> >> Obviously bomb blaster will be a very different game from Monti, with a >> completely different atmosphere and emphasis, however I was only thinking >> of >> some fairly generic game mechanics and behaviours, which exist in many >> main >> stream 2D platform games, ----- but thus far Monti is the ony one to >> impliment them in audio that I know about, which Imho is a shame. >> >> However as I said, I'd love to see more complex audio 2D platform games, >> with multiple levels, ladders etc, like audio Donkey Kong or Audio >> original >> Mega man for example >> >> Of course though, it's your game, and you might have other (and most >> probably better), thoughts about where it might go, ---- as I said, it >> was >> more a question than anything else. >> >> Beware the Grue! >> >> Dark. >> >> >> ----- Original Message ----- >> From: "damien c. sadler - head of x-sight interactive" >> <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, April 08, 2007 5:02 PM >> Subject: Re: [Audyssey] bomb blaster then? >> >> >>>i could make it if you want, but for obvious reasons i can't make it too >>> much like monty. >>> >>> regards, >>> >>> damien >>> >>> >>> >>> >>> ----- Original Message ----- >>> From: "Dark" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, April 08, 2007 4:27 PM >>> Subject: Re: [Audyssey] bomb blaster then? >>> >>> >>>> Well cool! >>>> >>>> I'd certainly like to see more multi-level 2D games, and as you >>>> mentioned >>>> earlier that Bomb blaster has doors and multiple floors to the >>>> buildings, >>>> I'd guess it is one. Does it have platform jumping and or ladders like >>>> Monti? >>>> >>>> Beware the grue! >>>> >>>> Dark. >>>> >>>> ----- >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
