Hi Niko, I certainly can not speak for every PC game out there, but in my experience games have had documentation in one form or another to help a player learn. For example, Star Trek Elite Force which I have installed came with a nice professionally done manual in html which covered all sorts of topics on menu structure, common keyboard commands, etc... This is just common sense. It also comes with a nice readme.txt which announces possible bug issues, latest revisions, and where to get updates, etc. I can't imagine a big game company just let you buy a game and giving you no clues how to play. Perhaps some players choose to jump in and play without reading first, but they are in my experience the first to complain when something doesn't happen they expect which was discussed at length in some manual or readme file. A great example here is STFC. While I had solvdd the bug related to the crash after installation months ago I am still amazed how many requests I get on and off list about that one error, and when I ask them did you read the frequently asked questions section on my site they answer no I did not. I half the time wonder why bother writing it up at all if people aren't going to take five seconds and look something up in the documentation before asking. I'm going to be shipping a text copy of the faq with every game I write from now on and if they don't read it, well, heaven help them if they can't read something before asking about something that is explained step by step right on their system.
Niko C wrote: > It is nice to have but I do not think it is neccessary. One thing that > really get's to me is readmes! I hate readmes and I want to gouge my eyes > out everytime a game made for blind people comes with readmes! Are there > readmes for grand theft auto or final fantasy x? No! What is better is to go > through the game and learn. Go to training and learn how to use your gun and > learn how to fight. Muds don't have readmes. You have books to read and > experience and experimenting. > ----- Original Message ----- > From: "damien c. sadler - head of x-sight interactive" > <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, April 08, 2007 6:10 AM > Subject: [Audyssey] bomb blaster then? > > > >> i've been following this list's opinions on learn game sounds menus then. >> do you think i should put any sort of learn game sounds in bomb blaster? >> currently there isn't one but if people want it it's easily added, but >> through my understanding on what i've just read people aren't really >> bothered about such a menu. >> >> regards, >> >> damien >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
