that would make it less interesting.

for example, you want to smash a guard with your hammer, it wouldn't work. 
it'd be also challenging to smash the guard without things being near you, 
otherwise you smash whatever it is, or if you're near a wall, either the 
wall or you can get destroyed.

regards,

damien




----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 09, 2007 1:24 PM
Subject: Re: [Audyssey] bomb blaster then?


> How about chosing a path? like good or evil? If you're good, you keep 
> things
> from being destroyed, but if you're evil, you blow up everything and kill
> innocent bystanders and the like.
>
>
>
> -------------
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 12:47 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> i'm always looking for suggestions, and if there are anything you want in
>> this game then just tell me. at the moment, it is rooms and buildings,
>> each
>> filled with stacks of bombs, machines, alarms, guards, and special items.
>> you can use any special item on anything, meaning that weapons are picked
>> up
>> are regarded as special items. the only items that are not considered
>> special items are those you already come equipped with, which are an item
>> detector, and obviously, your body. your body can be used for normal real
>> life purposes, such as walking, fighting and opening doors. most special
>> and
>> standard items will have hotkeys so you will rarely even need to go into
>> your inventory.
>> the object is to disarm bombs, deactivate the machines that run them,
>> fight
>> the guards who watch over some of them, run from or destroy alarms that
>> will
>> alert the guards if you stay around them while they're shrieking or
>> ringing
>> at you, open, close, lock, unlock, or if you're getting so frustrated
>> because you can't find a key, smash up doors, and deal with timewasters
>> such
>> as mobile phone calls, radio communication, giving explanations to the
>> owners or workers if there are any in a specific building, buying items
>> from
>> the store, and having to do various other normal day-to-day things, but
>> making certain to be quick about them, as some of these bombs could go 
>> off
>> at any time.
>> as one bomb goes off you will lose some of your points, the more money 
>> you
>> end with the more points you get, the more health also, the quicker time
>> you
>> did it, the more buildings remain unharmed, score depends on those sorts
>> of
>> factors.
>> it is my plans to run contests through this game, and build a
>> contest-checking system and giving you the option of entering contests,
>> where you can play in various strategies, like fastest person to get
>> through, person with more money, sound contests, person with lowest 
>> score,
>> highest cheater, things like that.
>>
>> if there are any suggestions about what further developments (fun,
>> challenging, interesting) i could put on it, do let me know. and yes, i 
>> do
>> plan to have the popular cheats and easter eggs in there too.
>>
>> regards,
>>
>> damien
>>
>>
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 5:26 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Well, it was more a question rather than a suggestion.
>>>
>>> Obviously bomb blaster will be a very different game from Monti, with a
>>> completely different atmosphere and emphasis, however I was only 
>>> thinking
>>> of
>>> some fairly generic game mechanics and behaviours,  which exist in many
>>> main
>>> stream 2D platform games, ----- but thus far Monti is the ony one to
>>> impliment them in audio that I know about, which Imho is a shame.
>>>
>>> However as I said, I'd love to see more complex audio 2D platform games,
>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>> original
>>> Mega man for example
>>>
>>> Of course though, it's your game, and you might have other (and most
>>> probably better), thoughts about where it might go, ---- as I said, it
>>> was
>>> more a question than anything else.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 5:02 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>>i could make it if you want, but for obvious reasons i can't make it too
>>>> much like monty.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 4:27 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Well cool!
>>>>>
>>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>>> mentioned
>>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>>> buildings,
>>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>>> Monti?
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>>
>>>>> -----
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> _______________________________________________
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>>>
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>>
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