Hi Dark,
Yeah, doing both in the same engine isn't a good idea as I spelled out 
in another email just a while ago.
There is a huge number of side-scrollers that never made it to 
accessible production, haven't been explored, but then again there isn't 
much room for randomness in side-scrollers.
You basically know when you get to area x that the giant you fought the 
last time is there, but then again the same is true for most FPS games 
so lack of random locations of things is not that big a deal I suppose.


Dark wrote:
> Hi thom.
>
> while I can fully appreciate that people enjoy the 3D fps games (I'm quite a 
> fan of Sarah and Shades myself), i do also think that it's very much worth 
> exploring the accessibility of as wide a variety of game types as 
> possible, ----- including the 2D platformer.
>
> while there are some great 3D fps audio games, ------ and hopefully, with 
> the Gma engine more on the way,     there aren't many 2D side scrolling 
> platformers ------ only Superliam and Tarzan Jr come to mind, and while both 
> are great games (Liam's voice acting is highly! amusing), I believe they've 
> only scratched the surface of what's possible in audio 2D platformers, 
> particularly with respect to the vertical axiss and exploration.
>
> It would deffinately imho be a good thing if as well as Monti, the likes of 
> Mega man, Marrio, Castlevania and Prince of persia could be created in 
> audio, ----- perhaps leading the way to creating some of the more 
> complicated Y axiss games like Turrican or Metroid.
>
> You also mention double Dragon in the list, so perhaps your engine could 
> also create 2D walk along beat em ups like Streets of rage, Final fight or 
> Golden Axe, which is another game genre that hasn't yet been converted into 
> audio.
>
> So personally, I'd advise going for the 2D game developement in the name of 
> increased diversity, and bringing classics into audio, though as Charles 
> says, if your engine could work both ways that'd be great, ----- though I 
> expect that would be a much more difficult proposition from a programming 
> point of view.
>
> Btw, I highly approve of your starwars game idea, it actually reminds me of 
> the Super starwars games on the Snes, ----- some of my favourites. I 
> particularly enjoyed the ability to use certain cheat codes so that I could 
> do crazy things, such as taking out Darth Vader and the emperor with Wickit 
> the E-wock or chuey, or having Han solo go through Yoda's training on 
> Dagobar.
>
> Beware the grue!
>
> Dark. 
>
>
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