Hi Soren,
I certainly don't have any issues with developing full 3D FPS games, but 
they do pose some access issues for some accessible gamers. Here is an 
example of the kinds of concerns I would have.
In the SW game I've been drafting you have to enter the hutt palace 
through the basement level. Ok, once you are in there are two exits out 
of the basement. A stone door which is locked and nearly imposible to 
cut through, or you can exit via the Rancor's den. "Not hard," you say.
 Well, if you choose to exit through the Rancor's den you have to  fight 
the Rancor, and then force jump to the ledge above where you will find a 
door that is not locked where they drop prisoners and slaves in to the 
den to be eaten. Well, I've been thinking over and over how to signify 
to the player where to exit from without making it to obvious, but give 
enough info to let them know they have to leap up to find exits, or jump 
down to find secret areas, etc.
 There is nothing like this in the accessible games market, and I do 
wonder if this is to complex for the average gamer.


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