Hi Michael, James North's version of the platforms was closer to the original. The original were completely timed. I could of course do this, but I felt randomly changing the length of times would be more challenging. I mean if you want them to be timed I can do it, but random elements seamed a good idea at the time.
Michael Feir wrote: > Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to > speak. I had hoped for some more in-depth discussion about the proper use of > random elements in games. The unavoidable bomb in Treasure mania1 is a clear > instance of completely unfair and unavoidable death. What you've thought up > is a somewat different use of invisible platforms. I think I prefer James's > method overall but yours will still work quite nicely I think. It still > provides a fair challenge. I can't wait to experience the complete game when > you've got it done. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
