Hi Michael,
James North's version of the platforms was closer to the original. The 
original were completely timed. I could of course do this, but I felt 
randomly changing the length of times would be more challenging.
I mean if you want them to be timed I can do it, but random elements 
seamed a good idea at the time.

Michael Feir wrote:
> Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to 
> speak. I had hoped for some more in-depth discussion about the proper use of 
> random elements in games. The unavoidable bomb in Treasure mania1 is a clear 
> instance of completely unfair and unavoidable death. What you've thought up 
> is a somewat different use of invisible platforms. I think I prefer James's 
> method overall but yours will still work quite nicely I think. It still 
> provides a fair challenge. I can't wait to experience the complete game when 
> you've got it done.
>   


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