Personally, I would be in favour of platforms having a set time as James had 
it. There are other areas where randomness would better serve the game. 
However, you've ultimately got to figure out what suits you and your testers 
best. I now have confidence that you'll produce for us a faithful rendition 
of this classic game. One thing you might want to look at is having more 
randomness introduced as the difficulty level increases. Alternatively, you 
could have one mode of play which is absolutely faithful to the original and 
another which attempts to enhance the game with ideas you and your testers 
come up with. Which ever way you go, I know I'm in for a terrific time.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 17, 2007 9:15 PM
Subject: Re: [Audyssey] question about the vanishing platforms in monti


> Hi Michael,
> James North's version of the platforms was closer to the original. The
> original were completely timed. I could of course do this, but I felt
> randomly changing the length of times would be more challenging.
> I mean if you want them to be timed I can do it, but random elements
> seamed a good idea at the time.
>
> Michael Feir wrote:
>> Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to
>> speak. I had hoped for some more in-depth discussion about the proper use 
>> of
>> random elements in games. The unavoidable bomb in Treasure mania1 is a 
>> clear
>> instance of completely unfair and unavoidable death. What you've thought 
>> up
>> is a somewat different use of invisible platforms. I think I prefer 
>> James's
>> method overall but yours will still work quite nicely I think. It still
>> provides a fair challenge. I can't wait to experience the complete game 
>> when
>> you've got it done.
>>
>
>
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