Yep, can't read my reply or the subject after playing these games.  Hmm...
    Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 04, 2007 9:54 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> ps: glad you posted this issue. Might be very valuable information for all
> audio game devs.
>
>
>
>
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, May 04, 2007 3:36 PM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>>I tried Ratjeprak and my outlook express is not reading the child window
>> when I am writing this message.
>> It did before running the game!
>> Phil
>> Hi Richard,
>>
>>
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, May 04, 2007 8:51 AM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Phil,
>>>
>>> Wow, that sounds disturbing! I'll immediately forward this to Brian so 
>>> he
>>> can contact you himself. You can find his contact info here:
>>>
>>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>>> address to an open emaillist for spam reasons)
>>>
>>> The mouse games do go full-screen and temporarily change the resolution
>>> of
>>> your screen (I think). If this is the case, it might just simply be that
>>> Brian forgot to reset the resolution properly in his application. Brians
>>> games were made with GameMaker (www.gamemaker.nl, not to be confused 
>>> with
>>> AudioGameMaker!) which is used for literally thousands of games. If this
>>> is
>>> really a problem in GameMaker, I would be ver interested to know exactly
>>> what the problem is. That way I can pass it on to prof. Mark Overmars,
>>> who
>>> developed GameMaker. I guess he would be quite interested to know if or
>>> that
>>> his program might mess up screenreaders.
>>>
>>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>>> same problem occurs here too? Although Ratjeprak was made using
>>> Macromedia
>>> Director and not GameMaker, I also change the screen resolution for it 
>>> to
>>> be
>>> fullscreen. If you have the same problem with Ratjeprak too, I would
>>> really
>>> like to know.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://www.game-accessibility.com
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, May 04, 2007 2:19 PM
>>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
>>> Games
>>>
>>>
>>>> Hi Richard,
>>>> I tried out the three mouse games and enjoyed Fireman the best.
>>>> I was able to catch more falling men with the mouse than with the
>>>> keyboard.
>>>> I do have a problem with the games.
>>>> After playing them I noticed JFW was not working correctly.
>>>> I unloaded JFW and started it again but it did not solve the problem.
>>>> I was able to get Jaws working again after a re-boot.
>>>> It sounds like the mouse games take over or changes either graphics
>>>> settings
>>>> or something that interfere with the speech program
>>>> I searched for Brian Bors' email address but could not find it.
>>>>
>>>> Phil
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Wednesday, May 02, 2007 2:59 PM
>>>> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>>>
>>>>
>>>>> (from AudioGames.net)
>>>>>
>>>>> New Article: The Role Of The Mouse In Audio Games
>>>>>
>>>>> The mouse is an accurate and versatile input device and it is used in
>>>>> many
>>>>> mainstream games as a pointing device to direct soldiers to specific
>>>>> spots,
>>>>> aim at enemies and turn the camera. These are things visually impaired
>>>>> gamers won't need to do often in games. Audio games hardly use the
>>>>> mouse
>>>>> as
>>>>> an input device. In this article Brian Bors discusses why and examines
>>>>> why
>>>>> the use of the mouse might make audio games more fun, backing up his
>>>>> arguments with small downloadable examples.
>>>>>
>>>>> You can find the article on Game-Accessibility.com through the
>>>>> following
>>>>> link:
>>>>>
>>>>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>>>>
>>>>> Greets,
>>>>>
>>>>> Richard
>>>>>
>>>>> http://www.audiogames.net
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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