hi all, thought some on the list would be interested in the below.  I don't 
think david greenwood is subscribed to this list so no point asking him 
questions here, but feel free to discuss.
kevin - (lord l)
"Civilization exists by geological consent, subject to change without 
notice"-Will Durant
contact me:
email/msn: [EMAIL PROTECTED]
skype: lordandladyl
----- Original Message ----- 
From: "David Greenwood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 13, 2007 5:21 PM
Subject: [GMAGamesTalk] The new GMA Mud client is coming


>
> Hi all,
>
> VipMud is a Mud client that we are currently about to alpha test.  For 
> those
> of you who do not know what a Mud Client is, it is a communications 
> program
> which allows you to communicate with on-line multi-user games on the
> internet.
>
> In the past such clients as the following were used:
> 1. GMud.  More or less accessible, but not usually right out of the box.
> Its main weakness was that it had no scripting capabilities, and in my
> opinion not too much better than a Telnet client.
> 2. TinTin+ - an Unix text -based client which is an excellent program, but
> it was only available for those accessing the internet through a Unix 
> shell.
> 3. ZMud - Another excellent program, but almost totally inaccessible.
> Mush Client - A reportedly good client supported by Jaws scripts, but it
> does not work right out of the box.  Certainly it is not as powerful as
> TinTin+ nor ZMud.
>
>
>
> The VipMud client that I always wanted would do the following:
> 1. work right out of the box without having to download scripts or make 
> many
> setup option changes.
> 2. Work directly with Jaws, Window Eyes, and MS Sapi.
> 3. Be able to use multiple voices concurrently, and be able to mix MS Sapi
> speech with a screen reader voice. Also have different voices assigned to
> different activities such as incoming text, command entry, script editing,
> system messages, and so on.
> 4. The gamer should be able to play multiple characters on a single Mud or
> on multiple Muds at one time, and the characters should be able to work
> together using triggers, aliases, macros, and other scripting commands.
> 5. Support for.Wav, .OGG, and .MP3 files.  These files should be played as
> background, or when an event is triggered such as when you kill a monster 
> or
> you sustain an injury, or to indicate low stats such as energy, mana, hit
> points, and so on.
> 6. The scripting commands should be voice oriented.  For example, you may
> want to stop speaking spam, but you may want it still displayed on the
> screen for future use. Or you don't want something displayed on the 
> screen,
> but you want it spoken.
> 7. Lots of accessibility aids.  An example of one is let's say a character
> name Xandiavier asks you a question.  It is a painful and time consuming
> experience to first find his name on the output screen, if your client
> allows this, and then cut and copy it to your entry field.  inStead you
> could type: "Tell X", then press control-space to complete the word with 
> the
> client doing the work by finding it in your recent output info, and then
> finishing with "how's it going?"  The End result is "Tell Xandiavier How's
> it going?"  Other shortcuts are needed as well, such as quickly finding a
> previously entered command by typing one or more of its leading characters
> and pressing, say Shift-space.  Another helpful tool would allow you to
> extract hard to remember place names, character names, spells, and weapons
> from a built-in list of names and phrases which you maintain with just a
> simple keystroke.
> 8. Be able to support powerful scripting capabilities to give you complete
> control of your actions and environment.
>
> VipMud does all of the above and much more.  It is almost completely 
> written
> and is going into alpha testing.  Beta testing will start in the summer
> sometime, and it should be coming out early fall, and so stay tuned.
>
> Regards,
> David Greenwood
> [EMAIL PROTECTED]
> http://www.GMAGames.com
>
>
>
>
>
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