I seem to be getting the hang of jumps. I'll just keep trying.
Bryan and Jennie, the Engaged Audio Gamers.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 14, 2007 2:49 PM
Subject: Re: [Audyssey] Rale racer impressions


>  Hi Bryan, are you sure you were around a mile back from Art?  You should
> be within at least a tenth of a mile to have a chance of catching him at 
> the
> end.
>  Also note you can change the way distance reporting is done from time to
> miles in the options if that helps.
>  One more thing, you have probably already done this, but be sure and 
> check
> your altitude when you are getting used to the jumps, you shouldn't be 
> much
> over 35 feet up when you clear, anything more and you are burning time, 
> and
> of course use your gravity puller after the jump.
>  HTH,
>  Che
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, June 14, 2007 1:54 PM
> Subject: Re: [Audyssey] Rale racer impressions
>
>
>>I average about thirty seconds per lap. I almost managed to open the bonus
>> track but I'm going to try installing my sixth port before I try it. I
>> lost
>> last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE 
>> MILE
>> BEHIND Art.
>> Bryan and Jennie, the Engaged Audio Gamers.
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, June 14, 2007 9:37 AM
>> Subject: Re: [Audyssey] Rale racer impressions
>>
>>
>>>  Hi Dark,
>>>  Thanks much for that mini review of the demo, I'm really glad you like
>>> it.
>>>  I feel a bit like Sally Field now.
>>>  Smiley sticker to anyone that gets that joke.
>>>  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
>>> I
>>> could add a combo box to the track editor where people could select from
>>> different settings for their tracks with appropriate sounds playing
>>> depending on what they choose, I'll look into that.
>>>  You are the first person that has reported opening the bonus track,
>>> congratulations, did you have to install extra ports to do it, or just
>>> the
>>> default single port?  Also, I'm curious what kind of course time you are
>>> getting, I'll have to race it again myself and see what I'm pulling.  As
>>> stated before, in the full version if you have web posting turned on,
>>> your
>>> times will be posted to the web.
>>>  Regarding the mouse, stick with it man, I know it takes some practice,
>>> but
>>> it will pay off in the long run.  Although some beta testers can turn
>>> blistering track times with the keyboard such as Karl, I really think 
>>> the
>>> mouse is a superior input device for the game, especially when you get 
>>> to
>>> the truly difficult tracks.  If you think the bonus track is hard, you
>>> haven't seen anything yet, the beta testers can attest to the chalenge 
>>> of
>>> some of the higher class tracks.
>>>  You may want to adjust the sensitivity of your mouse, and be very
>>> careful
>>> not to pull back on the mouse in the curves, otherwise you will
>>> decelerate
>>> after leaving the curve.  To be safe, you may want to push up slightly 
>>> as
>>> you exit curves.   It is importnt to get used to picking up the mouse 
>>> and
>>> moving it so it can be reset without affecting game play.
>>>  I am considering doing a q and ay on vip Conduit dot com for anyone 
>>> that
>>> has questions about Rail Racer in the next few days, so if you want to
>>> participate, head over to www.vipConduit.com and get a free membership
>>> and
>>> download their voice chat software, which is the best out there in my
>>> opinion, and it is custom made for the blind.
>>> Anyhow, I'm off to put the final touches on the full release so we can
>>> all
>>> race against each other, this is gonna be a blast gang, and from the
>>> sounds
>>> of it, you better watch out for mister Dark, he's trouble.
>>>  Later,
>>>  Che
>>> Blind Adrenaline Simulations
>>> Games by one of us, for all of us
>>> www.blindAdrenaline.com
>>> email: [EMAIL PROTECTED]
>>>
>>>
>>>
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>>>
>>
>>
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>
>
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