Hi, all it's Jason
I like the game myself the only conplaint I have with it is the speech 
quality but I guess we will have todo with that.  it could be a little more 
clearer then it is otherwise the game is great
your friend,
Jason
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 05, 2007 2:29 AM
Subject: Re: [Audyssey] About SoundRTS


> If there weren't so many types of units in the game, you could define
> keystrokes like p for peasant, shift p for all peasants, f for farm, shift 
> f
> for all farms, f for footman--oh wait, we just used that for farm..  Don't
> change this game--I think it's awesome the way it is--I love the diversity
> in unit types.  I can't wait to use the dragon and catapult and 
> mage--sounds
> awesome.  One question though: when you play a multi-player game, it says
> something about making your own games--how?
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message ----- 
> From: "Jean-Luc Pontico" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, July 04, 2007 2:00 AM
> Subject: [Audyssey] About SoundRTS
>
>
>> Hello,
>>
>> I have just joined the list so I will try to reply to the questions about
>> SoundRTS in this mail. I hope it will not be too long.
>>
>> 1. The first person mode
>>
>> You don't need first person mode when you learn this game. The first
>> person
>> mode is a remnant of the previous prototypes (the map mode didn't exist 
>> at
>> the beginning). I removed it but the alpha testers were attached to it
>> (and
>> I was not sure if the map mode would work), so I put it back. Here is how
>> it
>> works: you don't need the mouse ; press Control + space to enter this
>> mode,
>> press Escape to go back to map mode ; use left and right to turn ; the up
>> and down keys don't work ; use tab to select your target (but you will
>> have
>> to turn to select every thing because you can only select what is in 
>> front
>> of you) ; to move, use backspace on your target, or give an order with A
>> and
>> Enter. You can't go to a far square in this mode, except by following a
>> path
>> to the next square.
>>
>> 2. Is it possible to save the game?
>>
>> It is not possible to save the game yet, sorry.
>>
>> 3. do you have to control one thing at a time?
>>
>> You can ask a peasant to mine gold, then you can ask another peasant to
>> gather wood while the first one is still mining gold, etc.
>>
>> 4. I haven't seen any enemies yet, is that because I haven't proceeded 
>> far
>> enough in the game?
>>
>> Yes. The first chapter is quiet if you don't wander too far.
>>
>> 5. The keys are a bit confusing.
>>
>> It's true. Maybe it would be possible to make a game with simpler 
>> commands
>> ;
>> it wouldn't be the same game, though, but this is not a problem. You 
>> would
>> only have to make decisions. For example, how many peasants you want to
>> recruit, and what kind of resources you want to gather first. It would be
>> menu based. Then you can navigate in the world and examine it while it is
>> evolving. In fact one of the interesting aspects of this game is when 
>> many
>> peasants are working at the same time on different things.
>>
>>
>> -- SoundMUD
>> _______________________________________________
>> Gamers mailing list .. [email protected]
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>> visit
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>> any subscription changes via the web.
>>
>>
>> -- 
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>> 10:02 AM
>>
>>
>
>
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