Here are some more answers.

1. When you play a multi-player game, it says something about making
your own games--how?
It's probably a translation error. You can start a multiplayer game, that's all.
Anyway I plan to add the possibility to make maps.

2. The computer AI in aggressive mode is too weak after the first attacks.
I will improve the computer AI: he must know how to expand to a new
base (the peasants are walking a lot when they exploit far gold mines
or woods), and he must know how to build high level units and
buildings. He already knows how to rebuild units, but he probably
lacks resources and has problems with the population limit.

3. i CAN'T EVEN BEAT SINGLE PLAYER CHAPTER 2
The chapter 2 and 3 are very hard compared to chapter 1. And even the
chapter 1 can be confusing. I wanted to build a very progressive in
game tutorial with many chapters, but I had to postpone this feature
to keep the release date I planned.

4. It would be nice if peasants and footmen could cross-grade at a
barracks, and perhaps footmen could upgrade to archers as well.
When it was possible, I tried to keep the game close from Warcraft or
Starcraft. But there are lots of other great real time strategy games
and it would be interesting to try other design choices. For example
in Civilization 4 when your troops win a fight they are given
experience points, and when the unit levels up you can choose an
upgrade for it.

5. It would be nice to be able to set a flag to tell troops to capture
installations, rather than
simply destroying them.
In Starcraft some very rare units are able to capture other units or
buildings. In Warcraft when you destroy a building you get some
resources. But why not?

6. farms ought to work like gold mines and woods do
The farms in "Age of empire" worked this way. I don't know yet what I will do.
I will try to extract the rules of the game from code to a separate
text file, but I'm not sure if the result will be flexible enough.

7. What about a turn-based game like Civilization?
Yes, it would be interesting. Even in SoundRTS it may be possible to
pause the game and give orders while the game is paused, like in
Baldur's Gate. Of course in RTS like Warcraft it's about choosing what
to do when you haven't got enough time to check everything. There are
really many possibilities. A detailed city building simulation game
would be nice too.

8. If you'd like, I'll do a free voice over for the game--I could also
make background music if you're interested.
Thanks, it would be great! For the moment I don't know yet how much
more time I will be able to put in SoundRTS, and I haven't decided yet
if there will be a commercial version (the 1.0 will remain free
anyway), so I hesitate to accept help. Anyway I will try to allow
modifications of the game, selectable from the main menu.
For the voices the problem is that I'm working on the game so the
soundvoice list can evolve, and maybe some day it can be replaced by
your favorite TTS. Background music and sound effects (units voices
included) are much less problems. The sound effects can be left in CD
quality so if one day I raise the sound rate the sounds will be
automatically better.

9. What does it mean when it says a guest can create a game, and how
is that done?
In fact it just means that in a public server you can create a game
even if you are not the owner of the server. Anyway I plan to add the
possibility to make maps.

10. I don't understand how this game works. Am I stupid?
Of course not! This game is complex to learn (I wish it will be
simpler). Maybe an ingame tutorial would be good. For the moment, read
and follow carefully the step-by-step tutorial provided in the manual.

More answers in the next message.

And thank you for your great reactions. I can't say how much I am
pleased to read your messages.

-- SoundMUD

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