As I understand it, the original game was played using your memory of the locations of monsters and traps, so, the longer you played, the better you got at the game. So there wasn't randomness in the monster and trap placement. There has been a lot of discussion as to whether there should, or should not be, randomness in the game. While randomness would add a little more challenge and replay value, it would stray from the original. Which way to go is up to Tom. I would be happy either way. I would like the randomness, but would also like to have a game as close to the original as he can reasonably get it. -- Assault is a behavior, not a device. ----- Original Message ----- From: "Christian" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, July 08, 2007 9:56 AM Subject: [Audyssey] Question about Monty
> Hi Thomas and all, > First, I have completed the game on easy difficulty and now going to play > the normal level. > I really like the game and the sound effects are great! one thing that i > really hope will be in the full release is a little more random gameplay. > Like monsters and other objects are placed at random locations each time > you start a new game. Since now I know where monsters as well as gems and > healing potions are located. > What do you think? > All the best, > Christian > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
