Even if a future release went commercial I'd certainly be willing to 
purchase RTS.

Ron

----- Original Message ----- 
From: "gmail" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, July 08, 2007 1:31 PM
Subject: Re: [Audyssey] About SoundRTS


can you keep the future releases of sound rts a free game for all? I love
this game.
Brandon
----- Original Message ----- 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, July 08, 2007 12:28 PM
Subject: Re: [Audyssey] About SoundRTS


> Here are some answers. If you have a question without answer, feel
> free to ask again.
>
> 1. Would it be possible to have more chapters in a future release? I
> think there are many possibilities to create them in a way that the
> difficulty rises slowly with each chapter, so that you can learn every
> aspect of the game.
>
> Yes, and I'll try to add an in game tutorial so that the game can be
> learned without having to read the manual, or at least the very first
> steps.
>
> 2. Oh, and I found the homepage of soundmud and though I don't speak
> france very well I realized that there is another game wich is more
> like Diablo. Is an english version planned for this game?
>
> Yes, I will translate it soon. This game is far less complete than
> SoundRTS and still far from Diablo. The only aspect of Diablo I
> transfered is the fact that you just have to select a monster and then
> press and hold the action button to go to it and kill it in 2 or 3
> hits, or you flee with the arrow keys. This seems simplistic but it
> may be fun. And there is a little randomness in a few parts of the
> game (like in Diablo or Nethack). But it lacks many things yet. For
> example there is no inventory, no potions, you just use different
> weapons that you find.
>
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