Hi Thom. 

well, I've finally! had my chance to try out this game and I like! 

the audio is great, and I'm well impressed at the way trapslike disappearing 
platforms have come out. I also deffinately like the use of Sapi to note the 
items, sinse it cut down on item sfx needed for the game. The object list key 
was also helpful, ----- particularly in telling the difference betwene torches 
and fire. I also notice the sounds for the original game, ------ nice!

I especially like the directional jumping system, it's a really good way of 
knowing precisely where your character is flying off to, in fact, the 
platforming sequences are a lot the way I imagined audio conversions of games 
like Prince of Persia, making heavy use of horizontal structures and memory to 
represent a vertical environment, as a big fan of exploration games this is 
something I deffinately liked. 

When it comes to platforming though, one thing did slightly confuse me. when 
your continuously moving and reach the edge of a ledge, you automatically stop. 
SDimilarly, when standing on a disappearing platform, you can only walk one 
step at a time. though I can see the point of not letting you run off ledges, I 
personally did find this made the platforming sections of the game slightly 
easy, sinse I didn't really have to pay attention when I was pegging along and 
came to a gap. 

Perhaps this could be something which changes according to difficulty? 

Also, as I mentioned in another E-mail, something rather odd did happen if I 
land ontop of a skull or snake. Even on easy difficulty with full health, this 
would cause instant death, ----- is there a reason for this? 

As I said, the exploration and finding treasure aspects of the game are some of 
my favourites, perhaps you could considder adding a couple of functions to make 
these slightliy easier such as a "have I been here before" key ala Shades of 
doom, and maybe markers as well. Perhaps you could also considder adding 
restart points so that falling down a hole doesn't mean restarting the level, 
----- I can guess some of the later levels are quite long. Personally, I didn't 
particularly use the map, mostly because of the square by square reading (and 
the fact I'd rather discover things myself). while this might just be me, I did 
wonder if a scan function ala pinball xtreme would be good for the map, ------ 
though of course this might just be my lack of patience. 

I did enjoy the game background ambience and audio, ----- does this change from 
temple to temple? I also deffinately like one suggestion I saw in an E-mail a 
while ago about expantion packs to the game with new enemies and environments, 
deffinately a good thing, particularly as with a couple of modifications, 
perhaps some other early side scrollers like Rowland on the ropes (also known 
as Freddy), Donkey Kong or maybe even some of the Manic mine games could be 
made available in audio. Perhaps we could even have a temple creater eventually 
so that we can expand the monti formular with new temples, ----- but obviously 
the game will have to be finished first. 

good luck with it, and I'm very much awaiting the next version (this is one 
I'll deffinately be buying). 

All the best, 

Dark.
_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to