Hi Thom. well, I've finally! had my chance to try out this game and I like!
the audio is great, and I'm well impressed at the way trapslike disappearing platforms have come out. I also deffinately like the use of Sapi to note the items, sinse it cut down on item sfx needed for the game. The object list key was also helpful, ----- particularly in telling the difference betwene torches and fire. I also notice the sounds for the original game, ------ nice! I especially like the directional jumping system, it's a really good way of knowing precisely where your character is flying off to, in fact, the platforming sequences are a lot the way I imagined audio conversions of games like Prince of Persia, making heavy use of horizontal structures and memory to represent a vertical environment, as a big fan of exploration games this is something I deffinately liked. When it comes to platforming though, one thing did slightly confuse me. when your continuously moving and reach the edge of a ledge, you automatically stop. SDimilarly, when standing on a disappearing platform, you can only walk one step at a time. though I can see the point of not letting you run off ledges, I personally did find this made the platforming sections of the game slightly easy, sinse I didn't really have to pay attention when I was pegging along and came to a gap. Perhaps this could be something which changes according to difficulty? Also, as I mentioned in another E-mail, something rather odd did happen if I land ontop of a skull or snake. Even on easy difficulty with full health, this would cause instant death, ----- is there a reason for this? As I said, the exploration and finding treasure aspects of the game are some of my favourites, perhaps you could considder adding a couple of functions to make these slightliy easier such as a "have I been here before" key ala Shades of doom, and maybe markers as well. Perhaps you could also considder adding restart points so that falling down a hole doesn't mean restarting the level, ----- I can guess some of the later levels are quite long. Personally, I didn't particularly use the map, mostly because of the square by square reading (and the fact I'd rather discover things myself). while this might just be me, I did wonder if a scan function ala pinball xtreme would be good for the map, ------ though of course this might just be my lack of patience. I did enjoy the game background ambience and audio, ----- does this change from temple to temple? I also deffinately like one suggestion I saw in an E-mail a while ago about expantion packs to the game with new enemies and environments, deffinately a good thing, particularly as with a couple of modifications, perhaps some other early side scrollers like Rowland on the ropes (also known as Freddy), Donkey Kong or maybe even some of the Manic mine games could be made available in audio. Perhaps we could even have a temple creater eventually so that we can expand the monti formular with new temples, ----- but obviously the game will have to be finished first. good luck with it, and I'm very much awaiting the next version (this is one I'll deffinately be buying). All the best, Dark. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
