So, the realy question is
Headaches vs Time Delay?

The Headaches sounds like time comsuming to a programmer anyway.

Going the route of revamping and changing langs means that
USA Games will be developing games with the latest technology to keep abreat 
and keep up with other game companies, I would say yes, this is the only 
direction you have Tom.
This keeps you developing your own skills, as you mentioned having to 
knocking
of the rust. sounds like you want to build Raceway with a rusted out car.

personly, speaking for myself, now that I have Vista I would want any game 
built with the latest program lang.  I would not had tooken this stand if my 
main computer was still XP, but would understand the reason bihind the 
advancement to a higher programming language.

Two main reasons why folks get new computers is:
1!  Like me my computer Crashed with its mother board getting cooked.
2!  For no other reason other to get latest software that one wants, being 
for businness or fun.

Reason 2 may will wait until their computer dies as in reason 1.

In any case,  computers have a life expectence of a NFL football player, so 
many who have XP or older OS will find themselves getting new computers and 
the core group for those who will have Vista will grow.  Now its going to 
take time to develop Raceway, and that core group will certain be growin by 
the time the game is ready.

So, don't hold on the past folks, I want to see USA games to move forward 
and see Raceway be as great a game as it can be.  And to that to make it a 
game of my dreams  keeping up with the technology so Raceway can expand.  AS 
those know my stand on Raceway expansion plug ins.  The game needs to stay 
current with the changing gameing world.

Lastly, for those who have been waiting for Raceway,  sure we love to have 
been playing the game yesterday, but great things are waiting for and I I 
know as others is exactly what you want for Raceway to be great.  We 
understand too, that you will not be punting around or racing to finish the 
game off, but create something that will last and and be playable for a long 
time.
Just the news of Raceway helps us race fans to awake out of our slumber.
Thanks for that, but maybe not ask us on the list,  ask God, which direction 
to take.
I am sure it will be maken very clear which way to go.

Thanks God Bless you and your family
Crash


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, July 12, 2007 1:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


> Hi all,
> I am throwing this out here for public discussion. Since this effects
> all of you as well as me I think this needs public discussion.
> As you know I have written two games that requires the Microsoft .Net
> Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
> I've had nothing but headaches and trouble getting those technologies
> working on end user systems. In most cases the game runs, but now and
> then there is a system or more that can't simply be fixed, and the games
> won't run reliably. I think allot of this boils down to using new
> non-standard Microsoft technologies, and these new technologies are not
> reliable for mass distribution. At least, not until all of this is
> packaged as a core part of Windows. They are a part of Vista, but those
> versions are not completely compatible with the versions I am using so
> that means the older ones needs installed nullifying the fact they are
> there in Vista already.
> My current thought is after Montezuma's Revenge is released I should
> rewrite the USA Games engine in C++. The reason is I can use core MS
> Windows technologies such as the standard Win32 API, and even support
> DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
> DirectX upgrading to the latest DirectX won't be as necessary as it is
> now. The major advantage here will be improved performance, greater
> security, and games should in theory just install and run without having
> to install a bunch of other things before hand.
> Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
> point, but if we decide to go with say C++ I could write a new engine,
> and convert USA Raceway to C++. Therefor, when Raceway is released we
> won't have to hastle with figuring out which version of the .Net
> framework is installed, if the DirectX managed components are installed,
> if they are up to date, and so on. What does everyone think?
>
>
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