We need bigger maps. It's to easy to find the enemy, also when you start a 
game your buildings and the enemies should be randomly generated so they 
don't start at the same spot each time.
These 2 things would make it harder for the enemy to find you before you 
have a chance to get ready. Concerning the maps couldn't you number the 
squares like 1-1 and 10-10 instead of A1 and G7?
That way you could have maps bigger than 26 by 26.
Another idea I have is could you make it so the buildings you have determine 
the number of units you can have.
For example each town hall would give you 4 peasants, A saw mill would give 
you 4 archers, a blacksmith 4 footman, A stables 1 knight, A workshop 1 
catapult, a mage tower 1 mage, and a dragon's layer 1 dragon, and if you 
don't have enough farms to produce food you start losing units until your 
farms can support the number of units you have.
This is a great game with lots of possibilities.
This is a game I'd gladly pay for. Keep up the good work.
Thanks for taking the time to read this and take care.
----- Original Message ----- 
From: "Mark Pemberton" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 21, 2007 7:32 AM
Subject: Re: [Audyssey] Sound RTS result


> My thanks to you Jean-Luc Pontico,
> I have never enjoyed a more challenging game.  I can't get enough!
> Keep up the good work and thanks again.
> mark. RTS name.   Gawain.--- Original Message ----- 
> From: "SoundMUD" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, July 21, 2007 6:17 AM
> Subject: Re: [Audyssey] Sound RTS result
>
>
>>> Is the author of this game on this list?
>> Yes, I read every message about SoundRTS, even if it takes some time to
>> reply.
>>
>> _______________________________________________
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>>
>
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