how do you make a bot i finally got the qmod working yea
----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, July 24, 2007 2:12 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


>   Hey Zack, glad you're making progress!  As for the bots standing still,
> alas, sorry, no, there is not currently a way to make them do that.  They
> just don't want to behave!  Those blasted things!  lol!
>
>   You can, however, look in the mod.cfg file in your JediQuake41 folder
> and read it's comments...
>
> You'll find settings that you can change to make them play a little nicer
> with ya if you want.  <smile>
>
> You can, for instance, make there aim worse or better, cause them not to
> use so many Star Wars weapons or force powers...
>
>   As for the sounds, try the manual at the moment; I'm not sure if the
> sound test feature is available at the moment, and if it isn't, you can go
> into your audio Quake folder, into your id1 folder, into your sounds
> folder, and then simply audition them that way.  Their names are self
> explanatory for the most part...
> For the JQ sounds, go into your JediQuake41 folder, into the sounds 
> folder,
> and then you will find other subfolders which contain similar
> self-explanatory named wave files which you can then audition...
>
> HTH and have an awesome day!!!...
>
> Smiles,
>
> Cara  :)
>
> At 07:27 PM 7/23/2007 -0700, you wrote:
>
>>Hiya,
>>     Honestly, I've made quite a bit of progress with Jedi Quake.  I
>> believe I now have all the keys memorized, and am sorta beginning to
>> understand the different sounds.  My problem now is mainly the bots.  I
>> am finding that I want one of them to just stand all still-like and not
>> move so as I can practice targeting and get an idea for what that sounds
>> like.  Is there any way I can do this?
>>     A learn game sounds menu item would be very helpful, or the console
>> equivalent anyway.
>>Any help, Cara?
>>Thanks much,
>>Zack.
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>
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