Lol, thanks? No replies to my queries there my man? How about the random number generator? I've taken time out of a busy schedule to test your program and write down my thoughts, a little feedback would be appreciated. Should I be putting these questions to the forums instead? Thanks. Che
----- Original Message ----- From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, August 03, 2007 5:19 PM Subject: Re: [Audyssey] AGM usability questions/feedback > Thanks :) > > > ----- Original Message ----- > From: "Che" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, August 04, 2007 12:00 AM > Subject: Re: [Audyssey] AGM usability questions/feedback > > >> having played around with AGM for a few hours, here are my impressions >> so >> far. >> First of all, hats off to you guys for taking on such an ambitious >> project, I think once you include a few vital features and make some of >> the >> interface options more intuitive, you will have a very successful program >> for the blind community to enjoy. >> I created 2 simple games to start with, just your basic walk around and >> shoot stuff to get the hang of the interface. >> The reaction settings are quite confusing at first, and take a good bit >> of >> trial and error to get the hang of it. >> I think some simple promts here would help tremendously, especially with >> new users who are likely to get frustrated when they can't figure out how >> the triggers connect. >> I had to read the documentation over and over, especially regarding the >> calculators to get any positive results. The tutorials tell you what to >> do >> step by step, but they do not explain each step enough as to why certain >> things need to be done, especially with the calculators and comparisons. >> The last game I worked on is a diving game, where the player will jump >> from a diving board and do various flips and twists in the air before >> breaking the surface of the water, with their score being based on how >> many >> tricks they do and how cleanly they enter the water. >> Unfortunately the controls don't seem to allow this level of input >> without >> creating an entire interface of triggers from what I have learned so far, >> but as I said I've only been at it a short time. >> Is there a random number generator in AGM? If so, I haven't found it >> yet. >> If not, it is sorely needed. >> As mentioned before, the volume of the interface is too low, and being >> able to loop the menus from one side to the other would be very helpful >> as >> well. >> Including a save game feature is vital in my opinion, and since you guys >> are using xml anyway, it should be relatively simple to do. >> I think I will wait until the next version before continuing my diving >> game, as I feel just a few more code additions will make the work much >> more >> efficient. >> Lastly, at least one involved tutorial, with explainations for each step >> of the way would be immensely helpful. >> Congratulations team AGM, you guys should be very proud of what you have >> done here, especially given the time constraints, and I for one look >> forward >> very much to see where this project goes. >> Take care, >> Che >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.