I use hal and although I cut out the voice and hotkeys if I do turn 
em back on hal 5.2 will work.
However even when out of the program if you push one of the keys it 
uses it acts like you are still in it.
At 01:29 a.m. 4/08/2007, you wrote:

>AGM litterally makes my JFW stop working until i exit AGm. Right when i exit
>agm jfw is talking again.
>
>
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>AT Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
>----- Original Message -----
>From: "Talksina" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Friday, August 03, 2007 9:31 AM
>Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game
>maker
>
>
> > Richard wrote, referring to Josh:
> >>Are you using Jaws at the same time with AGM?
> > I answer:
> > regarding this, it's really almost impossible to use Jaws with AGM
> > on. AGM's commands do not work, unless you every time you must press
> > a key (cursor, space or control) on AGM, first press the JawsKey+3
> > combination, to bypass JFW's functionality for the current key pressed.
> > ...without considering that, at least in my case, AGM with Jaws makes
> > the machine terribly slow!
> > I was trying to figure it out with Jaws and AGM, as I wanted to try
> > its functionality on the road, learning from the manual. But I can't
> > figure it out with this slowness
> > ah, well, and is the off line manual going to be corrected and
> > re-published, without the behaviour property described in the
> > tutorial and which was not present?
> >
> >
> >
> > _______________________________________________
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> > any subscription changes via the web.
>
>
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>
>
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