Send the link to the ofline manual, which I believe Josh created the "offline" version of the newer one, and I'll use "Say Pad" for conversion. Which voice do you wish to have: "Mike, Marry, or Sam."
----- Original Message ----- From: "blind guy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, August 05, 2007 9:07 AM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border > How about in some kind of wav or mp3 file? Yes, it'd be very hard to > keep up to date; but an eText and a .txt or html that come with the > program would becool, dont you think so? > > On 8/5/07, Bryan Peterson <[EMAIL PROTECTED]> wrote: >> I couldn't agree more. If it weren't for Michiel, the programmer and his >> frequent tutorials I would probably have given up before now, but then >> again >> I see the enormous potential of the program even with its limitations. >> Either that or I'm just plain stubborn. Then again you know what they say >> about Irish lads. actually I have a feeling that once I can get the >> opponent, flies and things to behave how I want them to, get the scoring >> ironed out and record the numbers, and of course once I test it, my Frogs >> and Flies game might just be ready to put online or send to anyone who >> wants >> to try it. >> It ain't pretty when the pretty leaves you with no place to go. >> J.D. Fortune, Pretty Vegas >> ----- Original Message ----- >> From: "Charles Rivard" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, August 05, 2007 8:19 AM >> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border >> >> >> > You mention how lacking the user's manual is, and I agree. I think >> > that >> > it >> > should also be available in a format that can be used offline. >> > -- >> > If guns cause crime, then pencils cause misspelled words. >> > ----- Original Message ----- >> > From: "Che" <[EMAIL PROTECTED]> >> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" >> > <[email protected]> >> > Sent: Saturday, August 04, 2007 10:40 PM >> > Subject: Re: [Audyssey] AGM world border >> > >> > >> >> I had to dig into the manual a bit to find this one last night, but >> >> the >> >> border is set by the four corner items. >> >> So if you want an area grid to be 4 by 4, put a building block at >> >> each >> >> of >> >> those corners, if you want to expand this size, up your border size >> >> and >> >> it >> >> will grow by that much. >> >> AGM is really cool, but overall the documentation is very lacking, >> >> especially with regard to reactions and the calculator, and I'm afraid >> >> this >> >> is going to keep the game from being as widely used as it might >> >> otherwise >> >> be. >> >> I think a complete rewrite of the manual for the final version, with >> >> some >> >> more detailed and complex tutorials would go a long way toward this >> >> program >> >> gaining acceptance. >> >> From what I can tell, a lot of people downloaded it when it first >> >> came >> >> out, but based on traffic here and on the AGM forum, most of those >> >> people >> >> got frustrated and quit using it. This is too bad, as it is a very >> >> unique >> >> piece of software, and just takes some patience to get going. >> >> Later, >> >> Che >> >> >> >> ----- Original Message ----- >> >> From: "Josh" <[EMAIL PROTECTED]> >> >> To: "gamers discussion list" <[email protected]> >> >> Sent: Saturday, August 04, 2007 7:07 PM >> >> Subject: [Audyssey] AGM world border >> >> >> >> >> >>> Hi, >> >>> How do you create the border for a world? I tried out Kenn's durby >> >>> game >> >>> but >> >>> I couldn't get very far with it. I could move and stuff but maybe I >> >>> was >> >>> having trouble because the borders were too close together and the >> >>> world >> >>> wasn't big enough? How do you set borders and increase and decrease >> >>> their >> >>> size? Also I think some game effects such as sound frequency changes >> >>> and >> >>> things are badly needed in the next version of the AGM. If I want to >> >>> make >> >>> a >> >>> jet raceing game I need to do the following. >> >>> First of all I want the sound of the plane taking off to loop. I also >> >>> want >> >>> it to have the sound of taking off so the frequency of the looped >> >>> sound >> >>> would have to be raised over a certain amount of time. Next, I think >> >>> the >> >>> calculator should be less restricting and have more options. It would >> >>> be >> >>> so >> >>> cool if you could look up physics formulas in a book somewhere and >> >>> drop >> >>> them >> >>> into your AGM game using a calculator building block to control it. >> >>> Currently the only way to do this is lets say you have a falling >> >>> object. >> >>> You'd have to estimate the weight of the object then tell the >> >>> caluclator >> >>> based on the weight of the object and the current height at which >> >>> it's >> >>> falling based on gravity how long to let it fall using a calculator >> >>> probably >> >>> linked to a timer and another calculator to subtract altitude. >> >>> >> >>> Josh >> >>> >> >>> Most of the reason I don't like spam is because a lot of it is true. >> >>> email: [EMAIL PROTECTED] >> >>> msn: [EMAIL PROTECTED] >> >>> AOL: kutztownstudent >> >>> skype: jkenn337 >> >>> >> >>> >> >>> _______________________________________________ >> >>> Gamers mailing list .. [email protected] >> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> >>> can >> >>> visit >> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >>> any subscription changes via the web. >> >>> >> >> >> >> >> >> _______________________________________________ >> >> Gamers mailing list .. [email protected] >> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> >> visit >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >> any subscription changes via the web. >> >> >> > >> > >> > >> > _______________________________________________ >> > Gamers mailing list .. [email protected] >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> > >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 > 2:42 PM > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
