Send the link to the ofline manual, which I believe Josh created the 
"offline" version of the newer one,  and I'll use "Say Pad" for conversion. 
Which voice do you wish to have:
"Mike, Marry, or Sam."

----- Original Message -----
From: "blind guy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, August 05, 2007 9:07 AM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border

> How about in some kind of wav or mp3 file? Yes, it'd be very hard to
> keep up to date; but an eText and a .txt or html that come with the
> program would becool, dont you think so?
>
> On 8/5/07, Bryan Peterson <[EMAIL PROTECTED]> wrote:
>> I couldn't agree more. If it weren't for Michiel, the programmer and his
>> frequent tutorials I would probably have given up before now, but then 
>> again
>> I see the enormous potential of the program even with its limitations.
>> Either that or I'm just plain stubborn. Then again you know what they say
>> about Irish lads. actually I have a feeling that once I can get the
>> opponent, flies and things to behave how I want them to, get the scoring
>> ironed out and record the numbers, and of course once I test it, my Frogs
>> and Flies game might just be ready to put online or send to anyone who 
>> wants
>> to try it.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ----- Original Message -----
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, August 05, 2007 8:19 AM
>> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border
>>
>>
>> > You mention how lacking the user's manual is, and I agree.  I think 
>> > that
>> > it
>> > should also be available in a format that can be used offline.
>> > --
>> > If guns cause crime, then pencils cause misspelled words.
>> > ----- Original Message -----
>> > From: "Che" <[EMAIL PROTECTED]>
>> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> > <[email protected]>
>> > Sent: Saturday, August 04, 2007 10:40 PM
>> > Subject: Re: [Audyssey] AGM world border
>> >
>> >
>> >>  I had to dig  into the manual a bit to find this one last night, but 
>> >> the
>> >> border is set by the four corner items.
>> >>  So if you want an area grid to be 4 by 4, put a building block at 
>> >> each
>> >> of
>> >> those corners, if you want to expand this size, up your border size 
>> >> and
>> >> it
>> >> will grow by that much.
>> >>  AGM is really cool, but overall the documentation is very lacking,
>> >> especially with regard to reactions and the calculator, and I'm afraid
>> >> this
>> >> is going to keep the game from being as widely used as it might 
>> >> otherwise
>> >> be.
>> >>  I think a complete rewrite of the manual for the final version, with
>> >> some
>> >> more detailed and complex tutorials would go a long way toward this
>> >> program
>> >> gaining acceptance.
>> >>  From what I can tell, a lot of people downloaded it when it first 
>> >> came
>> >> out, but based on traffic here and on the AGM forum, most of those 
>> >> people
>> >> got frustrated and quit using it.  This is too bad, as it is a very
>> >> unique
>> >> piece of software, and just takes some patience to get going.
>> >>  Later,
>> >>  Che
>> >>
>> >> ----- Original Message -----
>> >> From: "Josh" <[EMAIL PROTECTED]>
>> >> To: "gamers discussion list" <[email protected]>
>> >> Sent: Saturday, August 04, 2007 7:07 PM
>> >> Subject: [Audyssey] AGM world border
>> >>
>> >>
>> >>> Hi,
>> >>> How do you create the border for a world? I tried out Kenn's durby 
>> >>> game
>> >>> but
>> >>> I couldn't get very far with it. I could move and stuff but maybe I 
>> >>> was
>> >>> having trouble because the borders were too close together and the 
>> >>> world
>> >>> wasn't big enough? How do you set borders and increase and decrease
>> >>> their
>> >>> size? Also I think some game effects such as sound frequency changes 
>> >>> and
>> >>> things are badly needed in the next version of the AGM. If I want to
>> >>> make
>> >>> a
>> >>> jet raceing game I need to do the following.
>> >>> First of all I want the sound of the plane taking off to loop. I also
>> >>> want
>> >>> it to have the sound of taking off so the frequency of the looped 
>> >>> sound
>> >>> would have to be raised over a certain amount of time. Next, I think 
>> >>> the
>> >>> calculator should be less restricting and have more options. It would 
>> >>> be
>> >>> so
>> >>> cool if you could look up physics formulas in a book somewhere and 
>> >>> drop
>> >>> them
>> >>> into your AGM game using a calculator building block to control it.
>> >>> Currently the only way to do this is lets say you have a falling 
>> >>> object.
>> >>> You'd have to estimate the weight of the object then tell the 
>> >>> caluclator
>> >>> based on the weight of the object and the current height at which 
>> >>> it's
>> >>> falling based on gravity how long to let it fall using a calculator
>> >>> probably
>> >>> linked to a timer and another calculator to subtract altitude.
>> >>>
>> >>> Josh
>> >>>
>> >>> Most of the reason I don't like spam is because a lot of it is true.
>> >>> email: [EMAIL PROTECTED]
>> >>> msn: [EMAIL PROTECTED]
>> >>> AOL: kutztownstudent
>> >>> skype: jkenn337
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> can
>> >>> visit
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>> >>> any subscription changes via the web.
>> >>>
>> >>
>> >>
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>> >>
>> >
>> >
>> >
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>> >
>>
>>
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>
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