Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only 
future expansion and development of it, such as more online chat features 
and additional upgrades to the Racer.  As far as the online track uploads 
and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200 
units, but it turns out I overdeveloped the game and deep and complex isn't 
neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind game 
available, including free online play, an extensive career mode, a track 
editor with an online track upload system, online posting of results, and 
the first web based tournament system for the blind.  There simply is no 
accessible game out there with the amount of features Rail Racer offers for 
replayability.   Despite all that, only around 120 copies of RR have been 
sold, and this is very unfortunate, as it doesn't encourage developers such 
as myself to put the kind of time and energy into a project that leads to 
immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache 
helicopter simulation have pretty much been canned, as it just isn't worth 
the large amount of time it would take, when I could do 4 simpler games in 
the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind 
gamers just aren't into racing, and I have to wonder how this is going to 
affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to 
relate to todays Nascar racing than a futuristic environment such as Rail 
Racer is set in.  Additionally, I think RR is probably a more challenging 
racer to get used to than Raceway will be, this is something I thought would 
be a selling point, but I am afraid the opposite has turned out to be the 
case.  Blind gamers don't seem to want a game with a steep learning curve by 
and large, they just want to be able to start a game, jump right in and get 
cracking without having to practice and get used to the nuances of a high 
speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing 
rail racer, and the things I have learned will help tremendously in my 
future titles, though I will probably not create something as feature rich 
as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here as 
any kind of slam towards that title, I assure you I will be buying it myself 
at the first chance, and I would hope Thomas would include me on his beta 
team for the game, as i did with him for RR.  I am confident Thomas will 
give us a great game we can all have a lot of fun playing, I think his work 
on Final Conflict and Monty shows that he is one of the top developers we 
have.
  And if you haven't given RR a fair chance, I urge you to give the demo 
another try.  Ask anyone that has played in the Rail Racer tournament and 
they will happily tell you what a great time we have all had competing 
online with it, it has truly been a killer gaming experience.
  Later all,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED] 


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