I think there should be a ballence like l-works.
A load of small free games and a few larger ones for purchace.
At 03:10 p.m. 6/08/2007, you wrote:

>   Hi Brian,
>   you and I are on the same page.  I was appalled at the lack of immerssive
>games when I first became blind, as I was an avid sighted gamer, playing
>just about every new title if it was of good quality.
>   Unfortunately, it appears we are in the minority amongst blind gamers,
>either that, or I have vastly underestimated the amount of blind gamers that
>aren't into racing titles.
>   At any rate, I appreciate the support, and you can count on Blind
>Adrenaline to produce high quality games in the future, but I will be
>including more basic games along with the more involved ones as well.
>   Out.
>   Che
>  ----- Original Message -----
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, August 05, 2007 9:17 PM
>Subject: Re: [Audyssey] rail racer
>
>
> >I don't really care about jumping into the game and getting good right
> >away.
> > What I care about is a game that'll actually keep me busy for a decent
> > amount of time, which Rail Racer has certainly done. What I'd really like
> > to
> > see though is an audio game in the style of Metroid. I've aalways loved
> > those games and recently have been obscessed with the idea of creating a
> > sound only game in the same style. I'll grant though, that some of the
> > gameplay elements of the Metroid series might be tough to do in audio
> > only.
> > It ain't pretty when the pretty leaves you with no place to go.
> > J.D. Fortune, Pretty Vegas
> > ----- Original Message -----
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Sunday, August 05, 2007 7:38 PM
> > Subject: Re: [Audyssey] rail racer
> >
> >
> >>  Thanks for the kind words Everett,
> >>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
> >> future expansion and development of it, such as more online chat features
> >> and additional upgrades to the Racer.  As far as the online track uploads
> >> and sharing, and the tournaments, they will go on.
> >>  For me, the sales were dissapointing, I was hoping to move at least 200
> >> units, but it turns out I overdeveloped the game and deep and complex
> >> isn't
> >> neccessarily what the blind gaming community wants unfortunately.
> >>  I did everything I could to make Rail Racer the most replayable blind
> >> game
> >> available, including free online play, an extensive career mode, a track
> >> editor with an online track upload system, online posting of results, and
> >> the first web based tournament system for the blind.  There simply is no
> >> accessible game out there with the amount of features Rail Racer offers
> >> for
> >> replayability.   Despite all that, only around 120 copies of RR have been
> >> sold, and this is very unfortunate, as it doesn't encourage developers
> >> such
> >> as myself to put the kind of time and energy into a project that leads to
> >> immerssive and involving game play.
> >>  At any rate, my plans for some more involved games, such as an Apache
> >> helicopter simulation have pretty much been canned, as it just isn't
> >> worth
> >> the large amount of time it would take, when I could do 4 simpler games
> >> in
> >> the same amount of time.
> >>  Some of the problem with Rail Racer is due to the fact a lot of blind
> >> gamers just aren't into racing, and I have to wonder how this is going to
> >> affect the success of USA Raceway when it comes out.
> >>  I think probably Raceway will be more well received, as it is easier to
> >> relate to todays Nascar racing than a futuristic environment such as Rail
> >> Racer is set in.  Additionally, I think RR is probably a more challenging
> >> racer to get used to than Raceway will be, this is something I thought
> >> would
> >> be a selling point, but I am afraid the opposite has turned out to be the
> >> case.  Blind gamers don't seem to want a game with a steep learning curve
> >> by
> >> and large, they just want to be able to start a game, jump right in and
> >> get
> >> cracking without having to practice and get used to the nuances of a high
> >> speed vehicle on complex tracks.
> >>  Anyhow, I have learned an incredible amount by developing and releasing
> >> rail racer, and the things I have learned will help tremendously in my
> >> future titles, though I will probably not create something as feature
> >> rich
> >> as RR again, at least not in the near future.
> >>  Finally, regarding Raceway, I hope no one takes what I have stated here
> >> as
> >> any kind of slam towards that title, I assure you I will be buying it
> >> myself
> >> at the first chance, and I would hope Thomas would include me on his beta
> >> team for the game, as i did with him for RR.  I am confident Thomas will
> >> give us a great game we can all have a lot of fun playing, I think his
> >> work
> >> on Final Conflict and Monty shows that he is one of the top developers we
> >> have.
> >>  And if you haven't given RR a fair chance, I urge you to give the demo
> >> another try.  Ask anyone that has played in the Rail Racer tournament and
> >> they will happily tell you what a great time we have all had competing
> >> online with it, it has truly been a killer gaming experience.
> >>  Later all,
> >>  Che
> >> Blind Adrenaline Simulations
> >> Games by one of us, for all of us
> >> www.blindAdrenaline.com
> >> email: [EMAIL PROTECTED]
> >>
> >>
> >> _______________________________________________
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> >> any subscription changes via the web.
> >>
> >
> >
> > _______________________________________________
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> >
>
>
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