Games like half-life/unreal tournament, diablo/WoW, stuff like that that we'll never have. ----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, August 05, 2007 8:17 PM Subject: Re: [Audyssey] rail racer
>I don't really care about jumping into the game and getting good right >away. > What I care about is a game that'll actually keep me busy for a decent > amount of time, which Rail Racer has certainly done. What I'd really like > to > see though is an audio game in the style of Metroid. I've aalways loved > those games and recently have been obscessed with the idea of creating a > sound only game in the same style. I'll grant though, that some of the > gameplay elements of the Metroid series might be tough to do in audio > only. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "Che" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, August 05, 2007 7:38 PM > Subject: Re: [Audyssey] rail racer > > >> Thanks for the kind words Everett, >> Just to make sure it is clear, Rail Racer itself isn't on hold, only >> future expansion and development of it, such as more online chat features >> and additional upgrades to the Racer. As far as the online track uploads >> and sharing, and the tournaments, they will go on. >> For me, the sales were dissapointing, I was hoping to move at least 200 >> units, but it turns out I overdeveloped the game and deep and complex >> isn't >> neccessarily what the blind gaming community wants unfortunately. >> I did everything I could to make Rail Racer the most replayable blind >> game >> available, including free online play, an extensive career mode, a track >> editor with an online track upload system, online posting of results, and >> the first web based tournament system for the blind. There simply is no >> accessible game out there with the amount of features Rail Racer offers >> for >> replayability. Despite all that, only around 120 copies of RR have been >> sold, and this is very unfortunate, as it doesn't encourage developers >> such >> as myself to put the kind of time and energy into a project that leads to >> immerssive and involving game play. >> At any rate, my plans for some more involved games, such as an Apache >> helicopter simulation have pretty much been canned, as it just isn't >> worth >> the large amount of time it would take, when I could do 4 simpler games >> in >> the same amount of time. >> Some of the problem with Rail Racer is due to the fact a lot of blind >> gamers just aren't into racing, and I have to wonder how this is going to >> affect the success of USA Raceway when it comes out. >> I think probably Raceway will be more well received, as it is easier to >> relate to todays Nascar racing than a futuristic environment such as Rail >> Racer is set in. Additionally, I think RR is probably a more challenging >> racer to get used to than Raceway will be, this is something I thought >> would >> be a selling point, but I am afraid the opposite has turned out to be the >> case. Blind gamers don't seem to want a game with a steep learning curve >> by >> and large, they just want to be able to start a game, jump right in and >> get >> cracking without having to practice and get used to the nuances of a high >> speed vehicle on complex tracks. >> Anyhow, I have learned an incredible amount by developing and releasing >> rail racer, and the things I have learned will help tremendously in my >> future titles, though I will probably not create something as feature >> rich >> as RR again, at least not in the near future. >> Finally, regarding Raceway, I hope no one takes what I have stated here >> as >> any kind of slam towards that title, I assure you I will be buying it >> myself >> at the first chance, and I would hope Thomas would include me on his beta >> team for the game, as i did with him for RR. I am confident Thomas will >> give us a great game we can all have a lot of fun playing, I think his >> work >> on Final Conflict and Monty shows that he is one of the top developers we >> have. >> And if you haven't given RR a fair chance, I urge you to give the demo >> another try. Ask anyone that has played in the Rail Racer tournament and >> they will happily tell you what a great time we have all had competing >> online with it, it has truly been a killer gaming experience. >> Later all, >> Che >> Blind Adrenaline Simulations >> Games by one of us, for all of us >> www.blindAdrenaline.com >> email: [EMAIL PROTECTED] >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.