No.  Che made it very clear that he's just putting railracer on hold because 
of it not selling very well for smaller and not as emercive games.
----- Original Message ----- 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, August 05, 2007 10:18 PM
Subject: Re: [Audyssey] rail racer


> So let me get this right, Che is quitting development of all games? I 
> didn't
> get this e-mail stating that. It is truly unfortunate, I have been unable 
> to
> purchase this game and had some major computer internet troubles, but 
> really
> want to download this game and give it a shot. I had look forward to this
> game for a very long time. I will go and see if I can get it to download
> right this momento.
> Bean
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Tj
> Sent: Sunday, August 05, 2007 10:23 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] rail racer
>
> All I can say to that is this:
>
> That sucks.  Rale Racer was oen of the best games I've played for the 
> blind,
>
> having only bought 4 total.  I was hoping to see your work increase, but, 
> I
> completely understand how unencouraging this is.  It also is a downfall 
> for
> me as a consumer to that because I like replay and games like my time.
>
> I hope you do decide to continue developement on more complex games, and I
> can promis you that I'll keep an eye out on your releases from now 
> on...and
> I'll beat you on the Pupo Moondo charts one day!
>
> -Tj----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, August 05, 2007 7:38 PM
> Subject: Re: [Audyssey] rail racer
>
>
>>  Thanks for the kind words Everett,
>>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
>> future expansion and development of it, such as more online chat features
>> and additional upgrades to the Racer.  As far as the online track uploads
>> and sharing, and the tournaments, they will go on.
>>  For me, the sales were dissapointing, I was hoping to move at least 200
>> units, but it turns out I overdeveloped the game and deep and complex
>> isn't
>> neccessarily what the blind gaming community wants unfortunately.
>>  I did everything I could to make Rail Racer the most replayable blind
>> game
>> available, including free online play, an extensive career mode, a track
>> editor with an online track upload system, online posting of results, and
>> the first web based tournament system for the blind.  There simply is no
>> accessible game out there with the amount of features Rail Racer offers
>> for
>> replayability.   Despite all that, only around 120 copies of RR have been
>> sold, and this is very unfortunate, as it doesn't encourage developers
>> such
>> as myself to put the kind of time and energy into a project that leads to
>> immerssive and involving game play.
>>  At any rate, my plans for some more involved games, such as an Apache
>> helicopter simulation have pretty much been canned, as it just isn't 
>> worth
>> the large amount of time it would take, when I could do 4 simpler games 
>> in
>> the same amount of time.
>>  Some of the problem with Rail Racer is due to the fact a lot of blind
>> gamers just aren't into racing, and I have to wonder how this is going to
>> affect the success of USA Raceway when it comes out.
>>  I think probably Raceway will be more well received, as it is easier to
>> relate to todays Nascar racing than a futuristic environment such as Rail
>> Racer is set in.  Additionally, I think RR is probably a more challenging
>> racer to get used to than Raceway will be, this is something I thought
>> would
>> be a selling point, but I am afraid the opposite has turned out to be the
>> case.  Blind gamers don't seem to want a game with a steep learning curve
>> by
>> and large, they just want to be able to start a game, jump right in and
>> get
>> cracking without having to practice and get used to the nuances of a high
>> speed vehicle on complex tracks.
>>  Anyhow, I have learned an incredible amount by developing and releasing
>> rail racer, and the things I have learned will help tremendously in my
>> future titles, though I will probably not create something as feature 
>> rich
>> as RR again, at least not in the near future.
>>  Finally, regarding Raceway, I hope no one takes what I have stated here
>> as
>> any kind of slam towards that title, I assure you I will be buying it
>> myself
>> at the first chance, and I would hope Thomas would include me on his beta
>> team for the game, as i did with him for RR.  I am confident Thomas will
>> give us a great game we can all have a lot of fun playing, I think his
>> work
>> on Final Conflict and Monty shows that he is one of the top developers we
>> have.
>>  And if you haven't given RR a fair chance, I urge you to give the demo
>> another try.  Ask anyone that has played in the Rail Racer tournament and
>> they will happily tell you what a great time we have all had competing
>> online with it, it has truly been a killer gaming experience.
>>  Later all,
>>  Che
>> Blind Adrenaline Simulations
>> Games by one of us, for all of us
>> www.blindAdrenaline.com
>> email: [EMAIL PROTECTED]
>>
>>
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>
>
>
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