I don't think he has given it enough time to sell.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 06, 2007 7:39 AM
Subject: Re: [Audyssey] rail racer


> No.  Che made it very clear that he's just putting railracer on hold 
> because
> of it not selling very well for smaller and not as emercive games.
> ----- Original Message ----- 
> From: "Richard Bennett" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Sunday, August 05, 2007 10:18 PM
> Subject: Re: [Audyssey] rail racer
>
>
>> So let me get this right, Che is quitting development of all games? I
>> didn't
>> get this e-mail stating that. It is truly unfortunate, I have been unable
>> to
>> purchase this game and had some major computer internet troubles, but
>> really
>> want to download this game and give it a shot. I had look forward to this
>> game for a very long time. I will go and see if I can get it to download
>> right this momento.
>> Bean
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Tj
>> Sent: Sunday, August 05, 2007 10:23 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] rail racer
>>
>> All I can say to that is this:
>>
>> That sucks.  Rale Racer was oen of the best games I've played for the
>> blind,
>>
>> having only bought 4 total.  I was hoping to see your work increase, but,
>> I
>> completely understand how unencouraging this is.  It also is a downfall
>> for
>> me as a consumer to that because I like replay and games like my time.
>>
>> I hope you do decide to continue developement on more complex games, and 
>> I
>> can promis you that I'll keep an eye out on your releases from now
>> on...and
>> I'll beat you on the Pupo Moondo charts one day!
>>
>> -Tj----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, August 05, 2007 7:38 PM
>> Subject: Re: [Audyssey] rail racer
>>
>>
>>>  Thanks for the kind words Everett,
>>>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
>>> future expansion and development of it, such as more online chat 
>>> features
>>> and additional upgrades to the Racer.  As far as the online track 
>>> uploads
>>> and sharing, and the tournaments, they will go on.
>>>  For me, the sales were dissapointing, I was hoping to move at least 200
>>> units, but it turns out I overdeveloped the game and deep and complex
>>> isn't
>>> neccessarily what the blind gaming community wants unfortunately.
>>>  I did everything I could to make Rail Racer the most replayable blind
>>> game
>>> available, including free online play, an extensive career mode, a track
>>> editor with an online track upload system, online posting of results, 
>>> and
>>> the first web based tournament system for the blind.  There simply is no
>>> accessible game out there with the amount of features Rail Racer offers
>>> for
>>> replayability.   Despite all that, only around 120 copies of RR have 
>>> been
>>> sold, and this is very unfortunate, as it doesn't encourage developers
>>> such
>>> as myself to put the kind of time and energy into a project that leads 
>>> to
>>> immerssive and involving game play.
>>>  At any rate, my plans for some more involved games, such as an Apache
>>> helicopter simulation have pretty much been canned, as it just isn't
>>> worth
>>> the large amount of time it would take, when I could do 4 simpler games
>>> in
>>> the same amount of time.
>>>  Some of the problem with Rail Racer is due to the fact a lot of blind
>>> gamers just aren't into racing, and I have to wonder how this is going 
>>> to
>>> affect the success of USA Raceway when it comes out.
>>>  I think probably Raceway will be more well received, as it is easier to
>>> relate to todays Nascar racing than a futuristic environment such as 
>>> Rail
>>> Racer is set in.  Additionally, I think RR is probably a more 
>>> challenging
>>> racer to get used to than Raceway will be, this is something I thought
>>> would
>>> be a selling point, but I am afraid the opposite has turned out to be 
>>> the
>>> case.  Blind gamers don't seem to want a game with a steep learning 
>>> curve
>>> by
>>> and large, they just want to be able to start a game, jump right in and
>>> get
>>> cracking without having to practice and get used to the nuances of a 
>>> high
>>> speed vehicle on complex tracks.
>>>  Anyhow, I have learned an incredible amount by developing and releasing
>>> rail racer, and the things I have learned will help tremendously in my
>>> future titles, though I will probably not create something as feature
>>> rich
>>> as RR again, at least not in the near future.
>>>  Finally, regarding Raceway, I hope no one takes what I have stated here
>>> as
>>> any kind of slam towards that title, I assure you I will be buying it
>>> myself
>>> at the first chance, and I would hope Thomas would include me on his 
>>> beta
>>> team for the game, as i did with him for RR.  I am confident Thomas will
>>> give us a great game we can all have a lot of fun playing, I think his
>>> work
>>> on Final Conflict and Monty shows that he is one of the top developers 
>>> we
>>> have.
>>>  And if you haven't given RR a fair chance, I urge you to give the demo
>>> another try.  Ask anyone that has played in the Rail Racer tournament 
>>> and
>>> they will happily tell you what a great time we have all had competing
>>> online with it, it has truly been a killer gaming experience.
>>>  Later all,
>>>  Che
>>> Blind Adrenaline Simulations
>>> Games by one of us, for all of us
>>> www.blindAdrenaline.com
>>> email: [EMAIL PROTECTED]
>>>
>>>
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>>
>>
>>
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