so am I.
although I am into the normal strat and shoot action and scifi.
I have listened to sighted racers and got bored out of my tree with them.
I aggree railracer was and is still agood game.
I havn't got around to getting classes up or anything but I got 
enough to say its rather good.
Now when raceway comes out then we may have com competition.
At 08:06 p.m. 6/08/2007, you wrote:

>Hi,
>
>I can see the trouble that people may have with Rail Racer. I was the one
>that invented it at a computer camp two weeks ago and indeed: many people
>have trouble with it in the beginning. First they start having problems with
>the non-standard controls, then they don't get the point of all the sounds
>and they finally give up because they assume it's boring. And this was a
>group of about eight persons in the age range of 15 to 17. The reason why I
>don't have these problems is probably because I'm really into gaming. I have
>played about every audiogame that's available, so I have quite some
>experience. I think that helps a lot. On top of that, if I don't like to
>play Rail Racer, I just pick another one, so it won't get boring soon.
>----- Original Message -----
>From: "Yohandy" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Monday, August 06, 2007 5:54 AM
>Subject: Re: [Audyssey] rail racer
>
>
>120 copies? you're kidding me! I thought it'd be in the thousands by now
>lol. seriously though, people should definitely try this. I'd love to get
>online one day and race 20 people at once! the game takes a while to get
>used to, but once you do, it's amazing.
>
>
>
>
>-------------
>Are you into Anime, manga, and video game music? If yes, take a look at this
>site.
>http://gh.ffshrine.org?r=16426
>
>
>----- Original Message -----
>From: "Che" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, August 05, 2007 9:38 PM
>Subject: Re: [Audyssey] rail racer
>
>
> >  Thanks for the kind words Everett,
> >  Just to make sure it is clear, Rail Racer itself isn't on hold, only
> > future expansion and development of it, such as more online chat features
> > and additional upgrades to the Racer.  As far as the online track uploads
> > and sharing, and the tournaments, they will go on.
> >  For me, the sales were dissapointing, I was hoping to move at least 200
> > units, but it turns out I overdeveloped the game and deep and complex
> > isn't
> > neccessarily what the blind gaming community wants unfortunately.
> >  I did everything I could to make Rail Racer the most replayable blind
> > game
> > available, including free online play, an extensive career mode, a track
> > editor with an online track upload system, online posting of results, and
> > the first web based tournament system for the blind.  There simply is no
> > accessible game out there with the amount of features Rail Racer offers
> > for
> > replayability.   Despite all that, only around 120 copies of RR have been
> > sold, and this is very unfortunate, as it doesn't encourage developers
> > such
> > as myself to put the kind of time and energy into a project that leads to
> > immerssive and involving game play.
> >  At any rate, my plans for some more involved games, such as an Apache
> > helicopter simulation have pretty much been canned, as it just isn't worth
> > the large amount of time it would take, when I could do 4 simpler games in
> > the same amount of time.
> >  Some of the problem with Rail Racer is due to the fact a lot of blind
> > gamers just aren't into racing, and I have to wonder how this is going to
> > affect the success of USA Raceway when it comes out.
> >  I think probably Raceway will be more well received, as it is easier to
> > relate to todays Nascar racing than a futuristic environment such as Rail
> > Racer is set in.  Additionally, I think RR is probably a more challenging
> > racer to get used to than Raceway will be, this is something I thought
> > would
> > be a selling point, but I am afraid the opposite has turned out to be the
> > case.  Blind gamers don't seem to want a game with a steep learning curve
> > by
> > and large, they just want to be able to start a game, jump right in and
> > get
> > cracking without having to practice and get used to the nuances of a high
> > speed vehicle on complex tracks.
> >  Anyhow, I have learned an incredible amount by developing and releasing
> > rail racer, and the things I have learned will help tremendously in my
> > future titles, though I will probably not create something as feature rich
> > as RR again, at least not in the near future.
> >  Finally, regarding Raceway, I hope no one takes what I have stated here
> > as
> > any kind of slam towards that title, I assure you I will be buying it
> > myself
> > at the first chance, and I would hope Thomas would include me on his beta
> > team for the game, as i did with him for RR.  I am confident Thomas will
> > give us a great game we can all have a lot of fun playing, I think his
> > work
> > on Final Conflict and Monty shows that he is one of the top developers we
> > have.
> >  And if you haven't given RR a fair chance, I urge you to give the demo
> > another try.  Ask anyone that has played in the Rail Racer tournament and
> > they will happily tell you what a great time we have all had competing
> > online with it, it has truly been a killer gaming experience.
> >  Later all,
> >  Che
> > Blind Adrenaline Simulations
> > Games by one of us, for all of us
> > www.blindAdrenaline.com
> > email: [EMAIL PROTECTED]
> >
> >
> > _______________________________________________
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>
>
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